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Active User Interfaces For Building Decision-Theoretic Systems (1999)
| Content Provider | CiteSeerX |
|---|---|
| Author | Brown, Scott M. Santos, Eugene Banks, Sheila B. |
| Description | Knowledge elicitation/acquisition continues to be a bottleneck to constructing decisiontheoretic systems. Methodologies and techniques for incremental elicitation/acquisition of knowledge especially under uncertainty in support of users' current goals is desirable. This paper presents PESKI, a probabilistic expert system development environment. PESKI provides users with a highly interactive and integrated suite of intelligent knowledge engineering tools for decision-theoretic systems. From knowledge acquisition, data mining, and verification and validation to a distributed inference engine for querying knowledge, PESKI is based on the concept of active user interfaces -- actuators to the human-machine interface. PESKI uses a number of techniques to reduce the inherent complexity of developing a cohesive, realworld knowledge-based system. This is accomplished by providing multiple communication modes for human-computer interaction and the use of a knowledge representation endowed with the ability to detect problems with the knowledge acquired and alert the user to these possible problems. We discuss PESKI's use of these intelligent assistants to help users with the acquisition of knowledge especially in the presence of uncertainty. |
| File Format | |
| Language | English |
| Publisher Date | 1999-01-01 |
| Publisher Institution | In Proceedings of the 1st Asia-Pacific Conference on Intelligent Agent Technology, Hong Kong |
| Access Restriction | Open |
| Subject Keyword | Knowledge Representation Data Mining Integrated Suite Human-machine Interface Inference Engine Probabilistic Expert System Development Environment Multiple Communication Mode Current Goal Knowledge Elicitation Acquisition Inherent Complexity Incremental Elicitation Acquisition Active User Interface Intelligent Assistant Knowledge-based System Active User Interface Actuator Human-computer Interaction Knowledge Acquisition Intelligent Knowledge Engineering Tool Possible Problem Decisiontheoretic System Decision-theoretic System Building Decision-theoretic System |
| Content Type | Text |
| Resource Type | Article |