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Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games
| Content Provider | CiteSeerX |
|---|---|
| Author | Juhlin, Oskar Brunnberg, Liselott Combetto, Marco Bichard, John Gustafsson, Anton |
| Abstract | Abstract. We have implemented a conceptual software framework and a game, which provides rich and vivid narratives in vast geographical areas. An important design issue in the emergent research area of pervasive gaming, is to provide believable environments where game content is matched to the landscape in an evocative and persuasive way. More specific, the game is designed to generate such an environment to fit with a journey as experienced from the backseat of a car. Therefore, it continuously reference common geographical objects in the vicinity in the stories; it provides a sequential narrative that fit with the travelled path; it works over vast areas, and it is possible to interact with the game while looking out of the car windows. 1 |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Emergent Research Area Conceptual Software Framework Believable Environment Vast Location Travelled Path Vivid Narrative Game Content Persuasive Way Vast Area Backseat Playground Common Geographical Object Important Design Issue Pervasive Gaming Car Window Pervasive Storytelling Sequential Narrative Vast Geographical Area |
| Content Type | Text |
| Resource Type | Article |