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Reusable motion synthesis using state-space controllers (1990)
| Content Provider | CiteSeerX |
|---|---|
| Author | Panne, Michiel Van De Fiume, Eugene Vranesic, Zvonko |
| Description | The use of physically-based techniques for computer animation can result in realistic object motion. The price paid for physically-based motion synthesis lies in increased computation and information re-quirements. We introduce a new approach to realistic motion spec-ification based on state-space controllers. A user specifies a motion by defining a goal in terms of a set of destination states. A state-space controller is then constructed, which provides an optimal-control solution that guides the object from an arbitrary starting con-figuration to a goal. Motions are optimized with respect to time and control energy. Because controllers are specified in terms of desti-nation states only, it is easy to reuse the same controller to produce different motions (from different starting states), or to create a com-plex sequence of motions by concatenating several controllers. An implementation of state-space controllers is presented, in which re-alistic motions can be produced in real time. Several examples will be considered. |
| File Format | |
| Journal | Computer Graphics |
| Language | English |
| Publisher Date | 1990-01-01 |
| Publisher Department | Department Of*electrical Engineering/**computer Science |
| Access Restriction | Open |
| Subject Keyword | State-space Controller Desti-nation State New Approach Com-plex Sequence Information Re-quirements Several Example Re-alistic Motion Realistic Motion Spec-ification Reusable Motion Synthesis Optimal-control Solution Different Motion Realistic Object Motion Increased Computation Computer Animation Real Time Physically-based Motion Synthesis Physically-based Technique Destination State Several Controller |
| Content Type | Text |
| Resource Type | Article |