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Sound intensity gradients in an ambient intelligence audio display.
| Content Provider | CiteSeerX |
|---|---|
| Author | Droumeva, Milena Wakkary, Ron |
| Abstract | This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to represent and anticipate player action. We describe the audio display schema, and discuss results of our current experimentation in guiding player actions through types of audio feedback, for creating sound recognition, perceptions of change and sound intensity. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Gradient Response Real-time Responsive Audio Display Current Experimentation Sound Recognition Sound Intensity Gradient Audio Feedback Player Action Audio Display Schema Audio Display Relies Ambient Intelligence Audio Display Ambient Intelligent Game Sound Intensity Discus Result |
| Content Type | Text |
| Resource Type | Article |