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Evaluation of pointing techniques for ray casting selection in virtual environments (2003)
| Content Provider | CiteSeerX |
|---|---|
| Author | Lee, Sangyoon Seo, Jinseok Kim, Gerard Jounghyun Park, Chan-Mo |
| Description | Various techniques for object selection in virtual environments have been proposed over the years. Among them, the virtual pointer or ray-casting is one of the most popular method because it is easy and intuitive to use and allows the user to select objects that are far away. Variants of the virtual pointer metaphor include the Aperture [5], Flashlight [3], and Image plane method [1] as categorized as such by [10]. In a monoscopic environment, these methods are essentially 2D interaction techniques, as the selection is made effectively on the image plane. Such a 2D based selection (or more generally, interaction) method has an added advantage in that it can find many good uses in 3D environments ranging from a simple 2D oriented subtask to a situation where a whole 2D application is embedded in the 3D environment. In this paper, we experimentally compare the performance of four different virtual pointer implementations, namely, the direct image plane selection, head-directed pointer, hand-directed pointer and head-hand-directed pointer. The experimental results revealed that the direct image plane selection produced the best performance among the four in terms of both task completion time and the pixel-level pointing error. |
| File Format | |
| Language | English |
| Publisher Date | 2003-01-01 |
| Publisher Institution | In Third International Conference on Virtual Reality and Its Application in Industry |
| Access Restriction | Open |
| Subject Keyword | Various Technique Head-directed Pointer Head-hand-directed Pointer Added Advantage Monoscopic Environment Direct Image Plane Selection Many Good Us Interaction Technique Virtual Pointer Image Plane Method Virtual Pointer Metaphor Popular Method Pixel-level Pointing Error Virtual Environment Hand-directed Pointer Experimental Result Image Plane Task Completion Time Different Virtual Pointer Implementation Object Selection |
| Content Type | Text |
| Resource Type | Article |