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Achieving predictable timing and fairness through cooperative polling.
| Content Provider | CiteSeerX |
|---|---|
| Author | Krasic, Charles |
| Abstract | Time-sensitive applications that are also CPU intensive are increasingly being used in commodity environments. Examples of such applications include video games, graphical simulations, video playback, and some recent visually-heavy graphical desktops. These applications run on commodity operating systems that are targeted at diverse hardware, and hence they cannot assume that sufficient CPU is always available. Increasingly, these applications are designed to be adaptive. For example, they may adapt visual fidelity according to the diverse capabilities and usage patterns of users ’ existing and future computers. When executing multiple such applications, the operating system must not only provide good timeliness but also allow co-ordinating their adaptations so that applications do not interfere with each other (e.g., their fidelity is stable). |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Video Game Video Playback Diverse Hardware Predictable Timing Multiple Application Usage Pattern Recent Visually-heavy Graphical Desktop Diverse Capability Commodity Environment Good Timeliness Graphical Simulation Visual Fidelity Future Computer Cooperative Polling Sufficient Cpu Operating System Time-sensitive Application |
| Content Type | Text |