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Unencumbered full body interaction in video games (2003).
| Content Provider | CiteSeerX |
|---|---|
| Author | Burgener, Carrie Warren, Tessa Chai, Eddy Teng, Eddie Warren, David Huang, Joseph Chi Chung, Haesung Song, Yoomee Tinney, Wade Bermudez, Melissa I. Podkolinska, Alina Lee, Peter Morris, Barbara Salen, Katie Sanborn, Steven Herdlick, Catherine Chen, Wen-Hsuan Wolozin, Loretta Pelletier, Paula Warren, Jonah Basu, Devjit Keller, Elaine Castillo Jung, Yu Jin Joo, Bo Yeon Herrara, Juan Chan, Perry Zlatar, Mateo Bochnek, Ross |
| Abstract | This thesis offers an alternative to the stationary, handcentric experience that most existing video games provide. It proposes a scenario in which the player can affect action in the game by using his or her entire body, free of wires and controllers. Through the use of computer vision technology, this thesis attempts to develop an interactive vocabulary to aid in the creation of full body based video games. It then proposes a series of functional game scenarios, or “gamelets, ” that demonstrate how these interactions can be incorporated into game contexts. 2 Acknowledgements I would like to thank the following people for their support, encouragement and inspiration. |
| File Format | |
| Publisher Date | 2003-01-01 |
| Access Restriction | Open |
| Subject Keyword | Entire Body Interactive Vocabulary Game Context Following People Video Game Handcentric Experience Functional Game Scenario Computer Vision Technology Full Body Interaction Full Body |
| Content Type | Text |
| Resource Type | Thesis |