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A usability evaluation method for virtual reality user interfaces.
| Content Provider | CiteSeerX |
|---|---|
| Author | Qd, Mancheser M. Deol Kaur, K. Sutcliffe A., G. |
| Abstract | A walkthrough method for evaluating virtual reality (VR) user interfaces is described and illustrated with a usability assessment of a virtual business park application. The method is based on a theory of interaction that extends Norman’s (1986) model of action. A walkthrough analysis method uses three models derived from the theory. The first model describes goal-oriented task action, the second exploration and navigation in virtual worlds, while the third covers interaction in response to system initiative. Each stage of the model is associated with generic design properties that specify the necessary support from the system for successful interaction. The evaluation method consists of a checklist of questions using the properties and following the model cycle. Use of the method uncovered several usability problems. Approaches to evaluation of VR applications and future work are discussed. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Second Exploration Usability Evaluation Method Virtual Business Park Application Virtual Reality User Interface Generic Design Property Evaluation Method Walkthrough Method Usability Assessment First Model Future Work User Interface Necessary Support Goal-oriented Task Action Walkthrough Analysis Method Virtual World Vr Application Successful Interaction Several Usability Problem Model Cycle Third Cover Interaction Virtual Reality |
| Content Type | Text |