Loading...
Please wait, while we are loading the content...
Similar Documents
Rigid fluid: Animating the interplay between rigid bodies and fluid (2004)
| Content Provider | CiteSeerX |
|---|---|
| Author | Turk, Greg Mucha, Peter J. Carlson, Mark |
| Abstract | Figure 1: A silver block catapulting some wooden blocks into an oncoming wall of water. We present the Rigid Fluid method, a technique for animating the interplay between rigid bodies and viscous incompressible fluid with free surfaces. We use distributed Lagrange multipliers to ensure two-way coupling that generates realistic motion for both the solid objects and the fluid as they interact with one another. We call our method the rigid fluid method because the simulator treats the rigid objects as if they were made of fluid. The rigidity of such an object is maintained by identifying the region of the velocity field that is inside the object and constraining those velocities to be rigid body motion. The rigid fluid method is straightforward to implement, incurs very little computational overhead, and can be added as a bridge between current fluid simulators and rigid body solvers. Many solid objects of different densities (e.g., wood or lead) can be combined in the same animation. |
| File Format | |
| Journal | ACM Trans. Graph |
| Publisher Date | 2004-01-01 |
| Access Restriction | Open |
| Subject Keyword | Different Density Rigid Object Silver Block Solid Object Distributed Lagrange Multiplier Rigid Fluid Rigid Body Motion Rigid Body Solver Realistic Motion Velocity Field Rigid Body Wooden Block Free Surface Current Fluid Simulator Two-way Coupling Viscous Incompressible Fluid Little Computational Overhead Rigid Fluid Method Many Solid Object |
| Content Type | Text |