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The design of narrative as an immersive simulation.
| Content Provider | CiteSeerX |
|---|---|
| Author | Gomes, Renata |
| Abstract | This paper proposes a concept of narrative as the design of an immersive simulation to be experienced by the interactor in a video game. We face this narrative status as the ongoing shift of a process faced with the nature of the video game format: in one side, the immersive nature of character-oriented games, and on the other, the simulative nature of god games and such. We believe the combination of these two features allows for the emergence of a new and promising narrative game format. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Immersive Nature Video Game Promising Narrative Game Format God Game Video Game Format Simulative Nature Character-oriented Game Ongoing Shift Immersive Simulation Narrative Status |
| Content Type | Text |
| Resource Type | Article |