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| Content Provider | ACM Digital Library |
|---|---|
| Author | Wang, Yuan Yu, Chih-Hsiang Chinthammit, Winyu Peng, Wen-Wei Yang-Mao, Shys-Fan Duh, Henry Been-Lirn |
| Abstract | Nowadays, in order to overcome limitations of WIMP interaction, many novel emerging user interfaces have been discussed, such as multi-touch user interfaces [Reisman et al. 2009], tangible user interfaces (TUIs) [Jordà et al. 2007], organic user interfaces (OUIs) [Koh et al. 2011], and mid-air gesture detection [Benko and Wilson 2010]. These technologies have the potential to significantly impact on marketing in the area of smart TVs, desktops, mobile phones, tablets and wearable devices such as smart watches and smart glasses. As we know, Google Glass, a type of wearable device, which only provides a touch pad, located on the right side of the device, which can use touch gestures by simple tapping and sliding your finger on it. Hand gesture is not only one of powerful human-to-human communication modalities [Chen et al. 2007], but also can change the way with human-computer interaction. Therefore, implementing a hand gesture control framework on the glasses could provide an easy-to-use, intuitive and flexibility of interaction approach. In this paper, we proposed a hand gesture control framework on smart glasses that supported various fancy gesture controls. The user can load a virtual 3D object through his fingers just like the magician's trick; rotate the virtual 3D object by moving his hand; zoom the virtual 3D object by using a particular gesture sign. |
| Starting Page | 1 |
| Ending Page | 1 |
| Page Count | 1 |
| File Format | |
| ISBN | 9781450339285 |
| DOI | 10.1145/2818427.2819695 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2015-11-02 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Content Type | Text |
| Resource Type | Article |
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