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  1. Proceedings of the 3rd ACM international workshop on Human-centered computing (HCC '08)
  2. Broadcast yourself on YouTube: really?
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Interaction and user experiences with multimedia technologies: challenges and future topics
Broadcast yourself on YouTube: really?
Evoking gesture in interactive art
Studying vision-based multiple-user interaction with in-home large displays
An image-centred "search and indexation system" based in user's data and perceived emotion
Enriched human-centered multimedia computing through inspirations from disabilities and deficit-centered computing solutions
Quality-driven human-centered approach for service provisioning in ambient environment
Effect of screen configuration and interaction devices in shared display groupware
Architecting ambient intelligence systems
Presentation tools for high-resolution and multiple displays
Exploring a human centered approach to managing visual privacy concerns during collaboration

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Broadcast yourself on YouTube: really?

Content Provider ACM Digital Library
Author Kruitbosch, Gijs Nack, Frank
Abstract One essential reason for people to publish on the web is to express themselves freely. YouTube facilitates this self-expression by allowing users to upload video content they generated. This paper investigates to what extent the videos on YouTube are self-generated content, instead of amalgamated content that was mainly professionally authored in the first place. Results show that most of the popular content on YouTube was professionally generated, even though a random sample shows that there is plenty of user-generated content available -- it just does not make the cut. As a result we propose that YouTube is more of a social filter, allowing anyone to share content they find interesting rather than a way for aspiring creative people to show their creative abilities to the world. The outcome is a set of requirements which describe better means for YouTube to support better authoring and presentation of video, where the core research direction is focused on the self-representation of humans in the realm of their creative possibilities on one side as well as the stimulation of new insights on existing material to stimulate new creative impulses.
Starting Page 7
Ending Page 10
Page Count 4
File Format PDF
ISBN 9781605583204
DOI 10.1145/1462027.1462029
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2008-10-31
Publisher Place New York
Access Restriction Subscribed
Subject Keyword User-generated content Youtube Search for video content
Content Type Text
Resource Type Article
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