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| Content Provider | ACM Digital Library |
|---|---|
| Author | Ortiz Tovar, Jesús G. Bhaduri, Srinjita Kane, Shaun K. |
| Abstract | Personal fabrication technologies such as 3D printers are becoming increasingly affordable, enabling many to own and use 3D printers in their own homes. Yet we have little understanding of how fabrication tools and technologies can be used and appropriated within the home. In this paper, we explore the opportunities and challenges related to using personal fabrication technologies as part of play, specifically in the context of board and tabletop games. We present an overview of existing uses of 3D printers in the context of gaming, which has largely focused on creating and replacing pieces for existing games. Drawing on existing uses of 3D printing in games, and on prior research in interacting with fabrication tools, we then introduce a set of gameplay elements that use the affordances of the 3D printer to enhance and extend gameplay. We evaluated these gameplay elements through a focus group with 9 gaming hobbyists, who provided feedback on these elements and designed new games that used these elements. Our contributions include an extended set of gameplay elements that leverage fabrication tools, a set of reference games, and guidelines for augmenting existing fabrication tools to support playful interactions. |
| Starting Page | 51 |
| Ending Page | 62 |
| Page Count | 12 |
| File Format | |
| ISBN | 9781450344036 |
| DOI | 10.1145/3059454.3059463 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2017-06-22 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Fabrication 3d printing Tabletop games Tangible computing |
| Content Type | Text |
| Resource Type | Article |
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