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  1. Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics (EGGH-HPG'12)
  2. Design and novel uses of higher-dimensional rasterization
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Design and novel uses of higher-dimensional rasterization
Maximizing parallelism in the construction of BVHs, octrees, and k-d trees
Algorithm and VLSI architecture for real-time 1080p60 video retargeting
Reducing aliasing artifacts through resampling
Adaptive scalable texture compression
Adaptive image space shading for motion and defocus blur
kANN on the GPU with shifted sorting
Power efficiency for software algorithms running on graphics processors
Clustered deferred and forward shading
Parallel patch-based texture synthesis
High-quality parallel depth-of-field using line samples
SRDH: specializing BVH construction and traversal order using representative shadow ray sets
Scalable ambient obscurance
Representing appearance and pre-filtering subpixel data in sparse voxel octrees

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Design and novel uses of higher-dimensional rasterization

Content Provider ACM Digital Library
Author Hasselgren, J. Toth, R. Clarberg, P. Salvi, M. Akenine-Möller, T. Munkberg, J. Johnsson, B. Nilsson, J.
Abstract This paper assumes the availability of a very fast higher-dimensional rasterizer in future graphics processors. Working in up to five dimensions, i.e., adding time and lens parameters, it is well-known that this can be used to render scenes with both motion blur and depth of field. Our hypothesis is that such a rasterizer can also be used as a flexible tool for other, less conventional, usage areas, similar to how the two-dimensional rasterizer in contemporary graphics processors has been used for widely different purposes other than the original intent. We show six such examples, namely, continuous collision detection, caustics rendering, higher-dimensional sampling, glossy reflections and refractions, motion blurred soft shadows, and finally multi-view rendering. The insights gained from these examples are used to put together a coherent model for what a future graphics pipeline that supports these and other use cases should look like. Our work intends to provide inspiration and motivation for hardware and API design, as well as continued research in higher-dimensional rasterization and its uses.
Starting Page 1
Ending Page 11
Page Count 11
File Format PDF
ISBN 9783905674415
ISSN 20798679
DOI 10.2312/EGGH/HPG12/001-011
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2012-06-25
Publisher Place Goslar
Access Restriction Subscribed
Content Type Text
Resource Type Article
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