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  1. Proceedings of the 2013 ACM international symposium on New ideas, new paradigms, and reflections on programming & software (Onward! '13)
  2. Game programming by demonstration
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Usable security as a static-analysis problem: modeling and reasoning about user permissions in social-sharing systems
Usable live programming
User model and system model: the yin and yang in user-centered software development
KScript and KSWorld: a time-aware and mostly declarative language and interactive GUI framework
Content over container: object-oriented programming with multiplicities
Model-based, event-driven programming paradigm for interactive web applications
Conversational programming: exploring interactive program analysis
The power of interoperability: why objects are inevitable
Growing solver-aided languages with rosette
One VM to rule them all
What's wrong with git?: a conceptual design analysis
Game programming by demonstration
Building connections between theories of computing and physical systems

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Game programming by demonstration

Content Provider ACM Digital Library
Author Kuncak, Viktor Mayer, Mikaƫl
Abstract The increasing adoption of smartphones and tablets has provided tens of millions of users with substantial resources for computation, communication and sensing. The availability of these resources has a huge potential to positively transform our society and empower individuals. Unfortunately, although the number of users has increased dramatically, the number of developers is still limited by the high barrier that existing programming environments impose. To understand possible directions for helping end users to program, we present Pong Designer, an environment for developing 2D physics games through direct manipulation of object behaviors. Pong Designer is built using Scala and runs on Android tablets with the multi-touch screen as the main input. We show that Pong Designer can create simple games in a few steps. This includes (multi-player and multi-screen) Pong, Brick Breaker, Pacman, Tilting maze. We make available Pong Designer as well as several editable games that we created using it. This paper describes the main principles behind Pong Designer, and illustrates the process of developing and customizing behavior in this approach.
Starting Page 75
Ending Page 90
Page Count 16
File Format PDF
ISBN 9781450324724
DOI 10.1145/2509578.2509583
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2013-10-29
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Machine learning Programming by demonstration Program synthesis
Content Type Text
Resource Type Article
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