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| Content Provider | ACM Digital Library |
|---|---|
| Author | Wolter, Jan Kastens, Uwe |
| Abstract | The implementation of three-dimensional visual languages requires a wide range of conceptional and technical knowledge on issues for 3D graphics and textual language processing. Our generator framework DEViL3D incorporates such knowledge and supports the design of visual 3D languages and their implementation from high-level specifications. Such 3D languages arise from different modeling domains that make use of three-dimensional representations, e.g., the "ball-and-stick"models of molecules. The front-end of a 3D language implementation is a dedicated 3D graphical structure editor, which offers interaction and navigation techniques to construct programs in their domain. These techniques allow to manipulate the 3D program directly using operations to insert, move, and restructure objects. We have developed canned solutions for all such techniques that are encapsulated in visual patterns, which are provided by our generator. The designer of a particular 3D language only has to apply visual patterns to constructs of the abstract syntax, which defines the basic structure of the language. We have complemented our development with a usability study. Participants had to solve several tasks with different interaction or navigation techniques. The results partially indicate a significant advantage of one technique over another. |
| Starting Page | 68 |
| Ending Page | 77 |
| Page Count | 10 |
| File Format | |
| ISBN | 9781450327657 |
| DOI | 10.1145/2636240.2636840 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2014-08-05 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Visual languages Automated generation 3d navigation 3d user interfaces Visual patterns 3d interaction |
| Content Type | Text |
| Resource Type | Article |
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