NDLI logo
  • Content
  • Similar Resources
  • Metadata
  • Cite This
  • Log-in
  • Fullscreen
Log-in
Do not have an account? Register Now
Forgot your password? Account recovery
  1. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12)
  2. LSP
Loading...

Please wait, while we are loading the content...

The functional aesthetic of folding
Programming materiality
LSP
FoldMe: interacting with double-sided foldable displays
On-body interaction: armed and dangerous
PinchPad: performance of touch-based gestures while grasping devices
Exploring tabletops as an effective tool to foster creativity traits
Splash controllers: game controllers involving the uncareful manipulation of water
Immaterial materials: designing with radio
Exploring peripheral interaction design for primary school teachers
Situated modeling: a shape-stamping interface with tangible primitives
La machine à Turlute (the Turlute Machine)
Fabricating electronics with rapid prototyping tools
Body-centric interaction with mobile devices
The functional aesthetic of folding, self-similar interactions
Hydraulikos: ice, water, and steam as user-interfaces
Easigami: virtual creation by physical folding
Don't forget about the sweat: effortful embodied interaction in support of learning
Tangible sketching of interactive haptic materials
DESU 100: about the temptation to destroy a robot
Toward game orchestration: tangible manipulation of in-game experiences
The design of tools for sketching sensor-based interaction
MagneTracks: a tangible constructionist toolkit for Newtonian physics
StaTube: facilitating state management in instant messaging systems
The Garden of Time: a tangible interactive video installation
Vice interfaces
Peripheral interaction: facilitating interaction with secondary tasks
Hydraulikos: nature and technology and the centre for cyborg-environment interaction (CEI)
ChronoTape: tangible timelines for family history
Limber: DIY wearables for reducing risk of office injury
The HapticTouch toolkit: enabling exploration of haptic interactions
Articulating creative practice: teleological and stochastic strategies in a case study of an artist and an engineering team developing similar technologies
Inflated roly-poly
dSensingNI: a framework for advanced tangible interaction using a depth camera
Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning
The whole world under your feet: field trial of embodied browsing of geotagged content
Tessella: interactive origami light
Design fictions
What I grasp is what I control: interacting through grasp releases
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces
Social yoga mats: designing for exercising/socializing synergy
Object shape and touch sensing on interactive tables with optical fiber sensors
Bridging the gap: attribute and spatial metaphors for tangible interface design
T.F.O.: tangible flying objects
A nested APi structure to simplify cross-device communication
BodyExplorerAR: enhancing a mannequin medical simulator with sensing and projective augmented reality for exploring dynamic anatomy and physiology
Blob manipulation
Tweetris: play with me
Designing haptics
Jing Hua: interacting with virtual flowers in a physical garden
Paper mechanisms for sonic interaction
Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles
Mobile Lorm Glove: introducing a communication device for deaf-blind people
An integrated multi-modal actuated tangible user interface for distributed collaborative planning
Improvised interfaces for real-time musical applications
GISpL: gestures made easy
SWITCH: case study of an edutainment kit for experience design in everyday life
Vertibles: using vacuum self-adhesion to create a tangible user interface for arbitrary interactive surfaces
TK 730
RePlay: a workshop exploring creativity in action
Social contraptions as breaching environments
DressUp: a 3D interface for clothing design with a physical mannequin
VizTouch: automatically generated tactile visualizations of coordinate spaces
Beyond affordance: tangibles' hybrid nature
Birds on paper: an alternative interface to compose music by utilizing sketch drawing and mobile device
Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects
With a flick of the wrist: stretch sensors as lightweight input for mobile devices
Hangul Gangul: interactive toy for Hangul learning
Touch and feel soft hardware
Designing tangible interaction for embodied facilitation
Spatial gestures using a tactile-proprioceptive display
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Lovely Rita
Sketching sensor-based performances with DUL radio
Fostering exploratory learning in students with intellectual disabilities: how can tangibles help?
SolarBurst
Makey Makey: improvising tangible and nature-based user interfaces
SnapToTrace: a new e-textile interface and component kit for learning computation
The Hum: interacting with an actuated ambient organism
Electronics as material: littleBits
Algo.Rhythm: computational thinking through tangible music device
The memory of a tree: an interactive storytelling installation
Designing and building inexpensive flexible circuits
Exploring the expressiveness of shape-changing surfaces
A Flock of Birds: bringing paper to life
Glassblowing: forming a computational glass material
Embedded soft material displays
Giffi: a gift for future inventors
SparkFun Electronics ProtoSnap and repurposed electronics
Drawing Tool
Introduction to origami folding, design, and analysis

LSP

Content Provider ACM Digital Library
Author van der Heide, Edwin
Abstract LSP is a research trajectory exploring the relationship between sound and three dimensional image by means of laser projection, resulting in live performances and immersive installations. In 1815 Nathaniel Bowditch described a way to produce visual patterns by using a sine wave for the horizontal movement of a point and another sine wave for the vertical movement of that point. The shape of the resulting patterns depends on the frequency and phase relationships of the two sine waves and are known as Lissajous figures, or Bowditch curves. LSP interprets Bowditch's work as starting point to develop real-time relationships between sound and image. The sine waves used to create the visual shapes can, while being within our auditory frequency range, at the same time be interpreted as audio signals and therefor define a direct relationship between sound and image. This means that frequency ratios between sounds, de-tuning and phase shifts have a direct visual counterpart and vice versa. Although theoretically all sounds can be seen as sums of multiple sine waves, music in general is often too complex to result in interesting visual patterns. The research of LSP focuses therefor on creating, structuring and composing signals that have both a structural musical quality and a structural time-based visual quality. Different models for the relationship between sound and image are used throughout the performance. When audio is combined with video projection the spatial perception of sound is often being reduced because the two-dimensional nature of the image interferes with the three-dimensional nature of sound. By using lasers in combination with a medium (i.e. fog) to visualize the light in space, it becomes possible to create a three-dimensional changing environment that surrounds the audience. The environment challenges the audience to change their perspective continuously since there are multiple ways of looking at it.
Starting Page 25
Ending Page 26
Page Count 2
File Format PDF
ISBN 9781450311748
DOI 10.1145/2148131.2148138
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2012-02-19
Publisher Place New York
Access Restriction Subscribed
Content Type Text
Resource Type Article
  • About
  • Disclaimer
  • Feedback
  • Sponsor
  • Contact
  • Chat with Us
About National Digital Library of India (NDLI)
NDLI logo

National Digital Library of India (NDLI) is a virtual repository of learning resources which is not just a repository with search/browse facilities but provides a host of services for the learner community. It is sponsored and mentored by Ministry of Education, Government of India, through its National Mission on Education through Information and Communication Technology (NMEICT). Filtered and federated searching is employed to facilitate focused searching so that learners can find the right resource with least effort and in minimum time. NDLI provides user group-specific services such as Examination Preparatory for School and College students and job aspirants. Services for Researchers and general learners are also provided. NDLI is designed to hold content of any language and provides interface support for 10 most widely used Indian languages. It is built to provide support for all academic levels including researchers and life-long learners, all disciplines, all popular forms of access devices and differently-abled learners. It is designed to enable people to learn and prepare from best practices from all over the world and to facilitate researchers to perform inter-linked exploration from multiple sources. It is developed, operated and maintained from Indian Institute of Technology Kharagpur.

Learn more about this project from here.

Disclaimer

NDLI is a conglomeration of freely available or institutionally contributed or donated or publisher managed contents. Almost all these contents are hosted and accessed from respective sources. The responsibility for authenticity, relevance, completeness, accuracy, reliability and suitability of these contents rests with the respective organization and NDLI has no responsibility or liability for these. Every effort is made to keep the NDLI portal up and running smoothly unless there are some unavoidable technical issues.

Feedback

Sponsor

Ministry of Education, through its National Mission on Education through Information and Communication Technology (NMEICT), has sponsored and funded the National Digital Library of India (NDLI) project.

Contact National Digital Library of India
Central Library (ISO-9001:2015 Certified)
Indian Institute of Technology Kharagpur
Kharagpur, West Bengal, India | PIN - 721302
See location in the Map
03222 282435
Mail: support@ndl.gov.in
Sl. Authority Responsibilities Communication Details
1 Ministry of Education (GoI),
Department of Higher Education
Sanctioning Authority https://www.education.gov.in/ict-initiatives
2 Indian Institute of Technology Kharagpur Host Institute of the Project: The host institute of the project is responsible for providing infrastructure support and hosting the project https://www.iitkgp.ac.in
3 National Digital Library of India Office, Indian Institute of Technology Kharagpur The administrative and infrastructural headquarters of the project Dr. B. Sutradhar  bsutra@ndl.gov.in
4 Project PI / Joint PI Principal Investigator and Joint Principal Investigators of the project Dr. B. Sutradhar  bsutra@ndl.gov.in
Prof. Saswat Chakrabarti  will be added soon
5 Website/Portal (Helpdesk) Queries regarding NDLI and its services support@ndl.gov.in
6 Contents and Copyright Issues Queries related to content curation and copyright issues content@ndl.gov.in
7 National Digital Library of India Club (NDLI Club) Queries related to NDLI Club formation, support, user awareness program, seminar/symposium, collaboration, social media, promotion, and outreach clubsupport@ndl.gov.in
8 Digital Preservation Centre (DPC) Assistance with digitizing and archiving copyright-free printed books dpc@ndl.gov.in
9 IDR Setup or Support Queries related to establishment and support of Institutional Digital Repository (IDR) and IDR workshops idr@ndl.gov.in
I will try my best to help you...
Cite this Content
Loading...