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| Content Provider | ACM Digital Library |
|---|---|
| Author | Daman, Daut Saari, Nadzari Bade, Abdullah Sunar, Mohd Shahrizal Basori, Ahmad Hoirul |
| Abstract | Interactivity and immersiveness are important keys on exploration virtual reality game. Numerous researchers concentrate to augment visual acuity in order to get sensible visualization and animation. In addition, acoustic has also became other aspects to enhance immersiveness of virtual reality game. Recently, there is an issue involving haptic as part of stimulating interactivity between virtual characters and players in order to obtain more attention from players. This paper presents the feasibility of how human haptic emotion being applied in virtual reality game. The idea is that through a haptic device the human emotion is sent to the game engine in order to gain more interactivity and immersiveness. The role of the device is to act as a bridge to deliver emotion sense from virtual character interaction into players from the sense of touch side. We classify each emotion into several different magnitude frequencies that are generated from the haptic devices. The intention of the classification is to tell players about the virtual character emotion during the playing period. This approach will be of great benefit in making virtual reality game more lively and impressive. |
| Starting Page | 1 |
| Ending Page | 2 |
| Page Count | 2 |
| File Format | |
| ISBN | 9781605583358 |
| DOI | 10.1145/1477862.1477910 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2008-12-08 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Human haptic emotion Virtual reality game Interactivity Immersive |
| Content Type | Text |
| Resource Type | Article |
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