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  1. Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia (GRAPHITE '05)
  2. Velocity driven haptic rendering
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Be here now together: extended abstract
Selective component-based rendering
More optimal strokes for NPR sketching
Real-time rendering of realistic-looking grass
Predictive crowd simulations for Cultural Heritage applications
Analysis and reconstruction of the tiling of Alcazar in Seville using computer vision tools
Visual data mining of genomic databases by immersive graph-based exploration
Re-envisioning reality: reflectance field acquisition of actors, objects, and environments
Spherical manifolds for adaptive resolution surface modeling
Photon Splatting for participating media
Psychologically-based vision and attention for the simulation of human behaviour
One-click lattice extraction from near-regular texture
Spherical mirror: a new approach to hemispherical dome projection
On creative engagement with interactive art
Adaptive streaming and rendering of large terrains using strip masks
Extraction of a representative tile from a near-periodic texture
Auditory bias of visual attention for perceptually-guided selective rendering of animations
Adaptive resolution of 1D mechanical B-spline
Tracking points using projective reconstruction for augmented reality
Real-time visualization of large textured terrains
View-dependent tetrahedral meshing and rendering
Sketching with a low-latency electronic ink drawing tablet
Real-time cloth simulation for garment CAD
Probabilistic, layered and hierarchical animated agents using XML
Rendering translucency with Perlin noise
Collaborative interactive physical simulation
Using genetic algorithms to optimise triangle strips
Interactive image-space refraction of nearby geometry
Drawing the real
A novel color region homogenization and its application in improving skin detection accuracy
A flexible 3D slicer for voxelization using graphics hardware
Spider Cursor: a simple versatile interaction tool for data visualization and exploration
Function-defined shape metamorphoses in VRML
A loose and sketchy approach in a mediated reality environment
Adaptive T-spline surface fitting to z-map models
Hierarchical clustering of large volumetric datasets
Compositing color with texture for multi-variate visualization
Rayskip: faster ray tracing of implicit surface animations
Appearance-preserving manipulation of hand-drawn graphs
Paintbrush rendering of lines using HMMs
A topology-preserving polygonal simplification using vertex clustering
Efficient light scattering through thin semi-transparent objects
Events, actors and interaction of hybrid entities in virtual reality
Surfel Stripping
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
Uniting cartoon textures with computer assisted animation
Synthesizing transition textures on succession patterns
An intrusive evaluation of peripheral display
Master-element vector irradiance for large tessellated models
Example-based color transformation for image and video
Virtual reality aided assembly with directional vibro-tactile feedback
Parametric curves on meshes
Create free-form digital shapes with hands
Modeling landscapes with ridges and rivers: bottom up approach
Level of detail based occlusion culling for dynamic scenes
Skewed mirror symmetry detection from a 2D sketch of a 3D model
Simulating tree growth based on internal and environmental factors
Iris synthesis: a reverse subdivision application
Predictive sunlight simulation for the remodeling of the Real Madrid stadium
A VR platform for field-scale phenomena: an application to fire spread experiments
Generalized sweep templates for implicit modeling
3D screen-space widgets for non-linear projection
Texture for volume character animation
Integrating procedural textures with replicated image editing
Cluster-based solution for virtual and augmented reality applications
A 2D/3D hybrid geographical information system
Local metamorphosis of functionally defined shapes
Velocity driven haptic rendering
View-dependent progressive mesh using non-redundant DAG hierarchy
A neural network scheme for transparent surface modelling

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Velocity driven haptic rendering

Content Provider ACM Digital Library
Author Kolčárek, Pavel Sochor, Jiří
Abstract This paper presents a compact method for improving haptic rendering in virtual environments using Level Of Detail (LOD) with force feedback. We have introduced a velocity driven LOD, a new concept in using LOD in haptics. The aim of this approach differs from using LOD techniques in graphics. Our method simplifies the model according to the speed of the user's fingertip. The users fly quickly through the scene and get a rough overview of it. As they slow down, they obtain more and more details. We have enhanced this basic idea by smooth switching between two successive LODs and by mechanisms leading to a more natural perception of dynamically changing surfaces.
Starting Page 389
Ending Page 394
Page Count 6
File Format PDF
ISBN 1595932011
DOI 10.1145/1101389.1101465
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2005-11-29
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Haptic rendering Level of detail Velocity driven exploration Multiresolution mesh
Content Type Text
Resource Type Article
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