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  1. Proceedings of the 9th international conference on Human computer interaction with mobile devices and services (MobileHCI '07)
  2. Talking media
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New methods for conducting experiments with mobile systems and services in the field
Use of formal computational models for designing intelligent mobile device interfaces
Pedestrian navigation systems: a showcase for deep personalization theory
Xensible interruptions from your mobile phone
A thermal information display for mobile applications
Development and evaluation of multidimensional tactons for a wearable tactile display
Multi-context photo browsing on mobile devices based on tilt dynamics
Mobile support for communities of interest: design and implementation of Community2Go
mCell: platform independent communication for small groups
Gait alignment in mobile phone conversations
Creating and sharing multi-media packages using large situated public displays and mobile phones
On the design and evaluation of web augmented mobile applications
Experiencing real-world interaction: results from a NFC user experience field trial
MoBiS-Q: a tool for evaluating the success of mobile business services
Design evaluation using virtual reality based prototypes: towards realistic visualization and operations
Trafficking: design for the viral exchange of TV content on mobile phones
'Divert: mother-in-law': representing and evaluating social context on mobile devices
Understanding human-battery interaction on mobile phones
Naturalistic use of cell phones in driving and context-based user assistance
Co-present photo sharing on mobile devices
Affordance in mobile speech-based user interaction
Touch-based user interface for elderly users
Personalized mobile health monitoring for elderly
Memory karaoke: using a location-aware mobile reminiscence tool to support aging in place
Mobile sales assistant: NFC for retailers
Mobile interaction with web services through associated real world objects
MILKey: multi illuminated indicator for KEYpad
Implementation of OpenVG 1.0 using OpenGL ES
Lifelink: a 4G experience game
BlogWall: a new paradigm of artistic public mobile communication
Physical mobile interaction with dynamic physical object
Mobile spatial audio interfaces
Talking media
Group interaction with smart phones at work place
Pileus: umbrella for mobile augmented reality
News-on-the-go
Effective learn-quiz generation for handheld devices
A new interface for video browsing on PDAs
Widgets & Mobile 2.0
Target selection on mobile devices using display segmentation
Dynamic visualisation of ski data: a context aware mobile piste map
Culturally adapted mobile phone interface design: correlation between categorization style and menu structure
The roaring navigator: a group guide for the zoo with shared auditory landmark display
Sensing-based interaction for information navigation on handheld displays
Mobile search: the future
Mobile findex: supporting mobile web search with automatic result categories
The role of context in query input: using contextual signals to complete queries on mobile devices
Incidental information and mobile search
A picture is worth a thousand keywords: exploring mobile image-based web search
Interactive aesthetics: culture and games
The digital workbook; using web 2.0 for generative research purposes
Combining methods to evaluate mobile usability
An industrial case study on wearable computing applications
Create, sync, share: the role of mobile device on social entity
Research issues in next generation DBMS for mobile platforms
A study on usability of human-robot interaction using a mobile computer and a human interface device
Renewal model of mobile data services through user experience analysis
A study on the emotion expression using lights in apparel types
BlogWall: displaying artistic and poetic messages on public displays via SMS
An evaluation of stylus-based text entry methods on handheld devices in stationary and mobile settings
Positional mapping Myanmar text input scheme for mobile devices
Ad-hoc co-located collaborative work with mobile devices
An environment to support multi-user interaction and cooperation for improving museum visits through games

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Talking media

Content Provider ACM Digital Library
Author Sandner, Uwe Nepper, Patrick Konrad, Nikolaus
Abstract In this paper we present a prototype for providing media samples of media products such as Audio CDs, DVDs or books on a mobile phone that is equipped with an NFC sensor. The goal is to allow a customer of a retail shop to simply touch a product to receive a preview of the product's content on his mobile phone.
Starting Page 348
Ending Page 350
Page Count 3
File Format PDF
ISBN 9781595938626
DOI 10.1145/1377999.1378032
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2007-09-09
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Streaming media Nfc Retail support Mobile hci
Content Type Text
Resource Type Article
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