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| Content Provider | ACM Digital Library |
|---|---|
| Author | Sen, Koushik Necula, George Choi, Wontae |
| Abstract | Smartphones and tablets with rich graphical user interfaces (GUI) are becoming increasingly popular. Hundreds of thousands of specialized applications, called apps, are available for such mobile platforms. Manual testing is the most popular technique for testing graphical user interfaces of such apps. Manual testing is often tedious and error-prone. In this paper, we propose an automated technique, called Swift-Hand, for generating sequences of test inputs for Android apps. The technique uses machine learning to learn a model of the app during testing, uses the learned model to generate user inputs that visit unexplored states of the app, and uses the execution of the app on the generated inputs to refine the model. A key feature of the testing algorithm is that it avoids restarting the app, which is a significantly more expensive operation than executing the app on a sequence of inputs. An important insight behind our testing algorithm is that we do not need to learn a precise model of an app, which is often computationally intensive, if our goal is to simply guide test execution into unexplored parts of the state space. We have implemented our testing algorithm in a publicly available tool for Android apps written in Java. Our experimental results show that we can achieve significantly better coverage than traditional random testing and L*-based testing in a given time budget. Our algorithm also reaches peak coverage faster than both random and L*-based testing. |
| Starting Page | 623 |
| Ending Page | 640 |
| Page Count | 18 |
| File Format | |
| ISBN | 9781450323741 |
| DOI | 10.1145/2509136.2509552 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2013-10-29 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Learning Automata Gui testing Android |
| Content Type | Text |
| Resource Type | Article |
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