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  1. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16)
  2. Killbox
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TactileVR: Integrating Physical Toys into Learn and Play Virtual Reality Experiences
EMIE: Using 3D Printing to Help People Living with Ataxia
Improving Social Communication Skills Using Kinesics Feedback
PinchFun: A Fine Motor Training Game for Preschool Children with Developmental Delay
Supporting Bodily Communication in Video-based Clinical Consultations
New Scenic Subjects: Explorations of a System of Autonomous On-Stage Observers
The User Experience in Zen and the Art of Motorcycle Maintenance
Resistance is Fertile: Design Fictions in Dystopian Worlds
Data Edibilization: Representing Data with Food
Discussing about Sexual Harassment (Breaking Silence): The Role of Technology
From Inaction to Interaction: Concept and Application of the Null Gesture
Peer Review and Design Fiction: "Great Scott! The quotes are redacted"
The Panda Hat of Doom
Untethered Workspaces: A Zones Concept Towards Supporting Operator Movements in Control Rooms
beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study
Mobile Seva-Enabling mGovernance in India
Capturing & Measuring Emotions in UX
UX Strategy as a Kick-starter for Design Transformation in an Engineering Company
API Design Reviews at Scale
Look! A Healthy Neighborhood: Means to Motivate Participants in Using an App for Monitoring Community Health
Research Methods for Child Computer Interaction
On the Future of Personal Assistants
Multiple Views on Safety-Critical Automation: Aircrafts, Autonomous Vehicles, Air Traffic Management and Satellite Ground Segments Perspectives
GazeTorch: Enabling Gaze Awareness in Collaborative Physical Tasks
Investigating the Impact of Feedback on Gaming Performance on Motivation to Interact with Public Displays
Eye Movement Biometrics on Wearable Devices: What Are the Limits?
Movement Fluidity Analysis Based on Performance and Perception
WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level
Negotiation as an Interaction Mechanism for Deciding App Permissions
Tangible Interface for Controlling Toys-To-Life Characters Emotions
Privacy-Enhancing of User's Behaviour Toward Privacy Settings in Social Networking Sites
Confirmation Responses: In-context, Visible, & Predictable Design versus Popup Windows
Touch, Taste, & Smell User Interfaces: The Future of Multisensory HCI
Interactivity: Looking at the Vagina through Labella
Killbox
SIGCHI Lifetime Practice Award Talk: Mind the Gap
Opening Keynote: The Bright Continent
Plenary: Marissa Mayer & Terry Winograd in Conversation
PsychicVR: Increasing mindfulness by using Virtual Reality and Brain Computer Interfaces
Dot-it: Managing Nausea and Vomiting for A Peaceful Pregnancy with Personal Pattern Exploration
Learnersourcing Thematic and Inter-Contextual Annotations from Islamic Texts
Human and Dog: Explore the Game Design of Unequal Communicative Patterns
Canine Behavior and Working Dog Suitability from Quantimetric Data
SharedSpaces Mingle
Meaning Reconstruction as an Approach to Analyze Critical Dimensions of HCI Research
Design Fiction: How to Build a Voight-Kampff Machine
Computational Agroecology: Sustainable Food Ecosystem Design
Does Technology Have Race?
You Can Touch This: Eleven Years and 258218 Images of Objects
What Did Authors Value in the CHI'16 Reviews They Received?
Beyond the Lab: Using Technology Toys to Engage South African Youth in Computational Thinking
From Two CSCW Frameworks to User Requirements Definition for a Retail Planning Collaborative Software
The Salome Experience: Opera Live Streaming and Beyond
What Makes a Successful Localized App?: An International Case Study
Practical Usability Rating by Experts (PURE): A Pragmatic Approach for Scoring Product Usability
Embedding User Understanding in the Corporate Culture: UX Research and Accessibility at Yahoo
Adapting Design Thinking and Cultural Probes to the Experiences of Immigrant Youth: Uncovering the Roles of Visual Media and Music in ICT Wayfaring
How Far in the Future will We Start From?: Interacting with the Stakeholders of a Nation-wide Patient Portal
Designing with the Mind in Mind: The Psychological Basis for UI Design Guidelines
The Future of Robotic Telepresence: Visions, Opportunities and Challenges
Refugees and HCI SIG: The Role of HCI in Responding to the Refugee Crisis
Electronic Posters to Support Formative Assessment
The Dial: Exploring Computational Strangeness
Towards Augmented Fabrication: Combining Fabricated and Existing Objects
Using Psychophysiological Parameters to Support Users in Setting Effective Activity Goals
e-Seesaw: A Tangible, Ludic, Parent-child, Awareness System
Rekindling Imagination in Dementia Care with the Resonant Interface Rocking Chair
Input Techniques to the Surface around a Smartphone using a Magnet Attached on a Stylus
ABC: Using Object Tracking to Automate Behavioural Coding
Understanding Nurses' Perception Regarding the Use of NFC Application During Medication Administration
Exploring Social Justice, Design, and HCI
Kinemic Wave: A Mobile Freehand Gesture And Text-Entry System
Rainforest: An Interactive Ecosystem
SIGCHI Lifetime Research Award Talk: Online Communication and Psychological Well-being
Closing Keynote: Education Reimagined
Plenary: Kimberly Bryant & Sarah Guthals in Conversation
Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience
CarryLine: A Tool for Management and Rehabilitation of Post-Natal Chronic Back Pain
Bounce: A Mobile Behavioral Intervention Technology for Breast Cancer Survivors
Bad News: A Game of Death and Communication
From Smart Cities to Social Cities: Technology to Support Community Life
Maintaining Relationships With Our Devices
Critical Realist HCI
The Solution Printer: Magic Realist Design Fiction
Deciphering a Meal through Open Source Standards: Soylent and the Rise of Diet Hackers
Impromptu Crowd Science and the Mystery of the Bechdel-Wallace Test Movement
A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems
Solving the Battle of First-Authorship: Using Interactive Technology to Highlight Contributions
Dear Diary: Student Meets World
Interactive Colormapping: Enabling Multiple Data Range and Detailed Views of Ocean Salinity
nDiVE: Gamified Virtual Reality Environment for Logistics and Supply Chain Management Training
Breaking the UCD Process: The Case Study of a Failed Mexican Government Project
Tackling User Research Challenges within the Finance Industry
UX Expeditions in Business-to-Business Heavy Industry: Lessons Learned
User Research to Inform Product Design: Turning Failure into Small Successes
How to Save a Life: Could Real-Time Sensor Data Have Saved Mrs Elle?
Introduction To Human Computer Interaction
Design Leadership for Business Innovation
Diversity In High Tech: Retaining Employees Once They're In the Door
LockDoll: Providing Ambient Feedback of Smartphone Usage within Social Interaction
Designing Children's Digital-Physical Play in Natural Outdoors Settings
On the Verge: Voluntary Convergences for Accurate and Precise Timing of Gaze Input
Sonification Platform for Interaction with Real-Time Particle Collision Data from the ATLAS Detector
Invasion of the Energy Monsters: A Family Board Game about Energy Consumption
Endorsement, Prior Action, and Language: Modeling Trusted Advice in Computerized Clinical Alerts
ThumbSlide: An Interaction Technique for Smartwatches using a Thumb Slide Movement
Reflections on 5 Years of Personal Informatics: Rising Concerns and Emerging Directions
Usability and Effectiveness Evaluation of Adaptivity in E-Learning Systems
Move to be Moved
Don't Say Yes, Say Yes: Interacting with Synthetic Speech Using Tonetable
IMorphia: An Embodied Performance System
SIGCHI Social Impact Award Talk: Having a Social Impact by Getting Outside of Your Comfort Zone
Plenary: Alan Kay & Vishal Sikka in Conversation
Reality Editor
LaneMate: Car Sensing System for the Deaf
Error Correction of Speech Recognition by Custom Phonetic Alphabet Input for Ultra-Small Devices
FitPlay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming
Unobtrusive Interaction for Wearable Computing
Hotaru: The Lightning Bug Game
Making the Case for an Existential Perspective in HCI Research on Mortality and Death
After Death: Big Data and the Promise of Resurrection by Proxy
Printable Hydroponic Gardens: Initial Explorations and Considerations
The Smartphone: A Lacanian Stain, A Tech Killer, and an Embodiment of Radical Individualism
From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies
An Uninteresting Tour Through Why Our Research Papers Aren't Accessible
Diversity by Design: Female Students' Perception of a Spanish Language Learning Game
Designing the Alarm Management User Experience for Patient Monitoring
Exploring Regional User Experience for Designing Ultra Low Cost Smart Phones
Lessons Learned from Conducting Group-Based Research on Facebook
Why Designers Might Want to Redesign Company Processes to Get to Better UX Design: A Case Study
Lightweight Journey Mapping: The Integration of Marketing and User Experience through Customer Driven Narratives
Designing Mobility Eco-Feedback for Elderly Users
Personal Fabrication: State of the Art and Future Research
Science and Service, Innovation and Inspiration: Celebrating the Life of John Karat
Special Interest Group on Transparent Statistics in HCI
Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground
Transcendhance: A Game to Facilitate Techno-Spiritual Design
SPLASH: Smart-Phone Logging App for Sustaining Hydration Enabled by NFC
Clocks, Bars and Balls: Design and Evaluation of Alternative GNomon Widgets for Children with Disabilities
Player Type Models: Towards Empirical Validation
Let's Get Lost: Exploring Social Norms In Predominately Blind Environments
U ok?: Txt me the Colour of ur Mood!
Thinking in Stories: Narrative-based Design for Higher-Level Thinking
A Phrase Set for Bengali Text Entry Evaluations Based on Actual Text Messages
Proxemic Mobile Collocated Interactions
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience
Alerting Infrastructure!
Access: A Mobile Application to Improve Accessibility
Touch and #Tag: Improving Clothing Experiences of People with Visual Impairment
User Adaptability to System Delay
Household Survival: Immersive Room-Sized Gaming Using Everyday Objects as Weapons
Paper Books, Digital Books: How the Medium of an Object Affects its Use
Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation
Designing for Others, and the Trap of HCI Methods & Practices
Making It Real: Towards Practical Progress in the Management of Personal Information
Game User Experience Evaluation
Boundary Troubles: Here, There, Design, Make, Research
Technology for Disabled and Older People: What Have We Achieved, Where are We Going?
"That Neighborhood is Sketchy!": Examining Online Conversations about Social Disorder in Transitioning Neighborhoods
Sharing a Robotic Pet as a Maintenance Strategy for Romantic Couples in Long-Distance Relationships.: An Autobiographical Design Exploration
iBeacon and HCI in Special Education: Micro-Location Based Augmentative and Alternative Communication for Children with Intellectual Disabilities
Attending to Attention: Detecting and Combating Mind Wandering during Computerized Reading
Playing with the Artworks: Engaging with Art through an Augmented Reality Game
My Scrawl Hides It All: Protecting Text Messages Against Shoulder Surfing With Handwritten Fonts
Privacy Itch and Scratch: On Body Privacy Warnings and Controls
Design Opportunities for Supporting Informal Caregivers
Comparison of Kansei Engineering and AttrakDiff to Evaluate Kitchen Products
Pervasive Play
Experiencing the Carolan Guitar
Distractions: Interactive Visualizations on a Kinetic Sculpture Using Infrasound Vibrations
Sketching Stylized Animated Drawings with Motion Amplifiers
BringUBus: Matching Buses to Passengers with Lower Mobility
The Memory Tree: Using Sound to Support Reminiscence
AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients
Live Media Places: Participation in Online Education through Composition
Threadsteading: Playful Interaction for Textile Fabrication Devices
Hands-on Introduction to Interactive Electrical Muscle Stimulation
Algorithmic Authority: the Ethics, Politics, and Economics of Algorithms that Interpret, Decide, and Manage
SIGCHI Games: The Scope of Games and Play Research at CHI
Feelbook: A Social Media App for Teens Designed to Foster Positive Online Behavior and Prevent Cyberbullying
Beyond the Blandscape: Utilizing Aesthetics in Digital Cartography
Recommending Movies Based on Mise-en-Scene Design
Using Sound to Help Visually Impaired Children Play Independently
3D Virtual Tracing and Depth Perception Problem on Mobile AR
VapeTracker: Tracking Vapor Consumption to Help E-cigarette Users Quit
SoundFORMS: Manipulating Sound Through Touch
Crowdsourced Facial Expression Mapping Using a 3D Avatar
Between the Lines: A Comparative Study of Freeform-Based Knowledge-Map-Creation with Paper and Tablet
Japanese HCI Symposium: Emerging Japanese HCI Research Collection
Experiencing Human-to-Human Touch in Digital Games
This Is Not Private
ID-Match: A Hybrid Computer Vision and RFID System for Recognizing Individuals in Groups
EGDE, A Soft Keyboard for Fast Typing for the Visually Challenged
Making Science Simulations Accessible For Students With Vision Impairments
VR-Drop: Exploring the Use of Walking-in-Place to Create Immersive VR Games
Online Help-Seeking in Communities of Novice Innovators
What We Have Lost/What We Have Gained: Embodied Interfaces for Live Performance and Art Exhibitions
An Introduction to Cognitive Aging and Dementia: A Clinical Neuropsychologist's Perspective
Beyond The Pipeline: Addressing Diversity In High Tech
Mind the Gap: A SIG on Bridging the Gap in Research on Body Sensing, Body Perception and Multisensory Feedback
Task-Based Focus and AdHoc-Focus-Territory: Novel Concepts for Shared Interactive Surfaces
Design Frictions for Mindful Interactions: The Case for Microboundaries
InspectorWidget: A System to Analyze Users Behaviors in Their Applications
Scented Material: Changing Features of Physical Creations based on Odors
Data-driven Prediction Games
MelissAR: Towards Augmented Visual Analytics of Honey Bee Behaviour
PressTact: Side Pressure-Based Input for Smartwatch Interaction
Towards Understanding How Speech Output Affects Navigation System Credibility
Identifying Experience Categories to Design for Positive Experiences with Technology at Work.
Sharing Methods for Involving People with Impairments in Design: Exploring the Method Story Approach
'Choose a Game': A Prototype Tool to Support Therapists Use Games in Brain Injury Rehabilitation
Avian Attractor
GaussRFID: Reinventing Physical Toys Using Magnetic RFID Development Kits
Saathi: Making it Easier for Children with Learning Disabilities to understand the concept of Time
Species Identification in Citizen Science: Effects of Interface Design and Image Difficulty on User Performance and Workload
Garden: A Mixed Reality Experience Combining Virtual Reality and 3D Reconstruction
Proprioceptive Interaction: The User's Muscles as Input and Output Device
#Scanners: A BCI Enhanced Cinematic Experience
Visual Facilitation for Design Groups
Digital Civics: Citizen Empowerment With and Through Technology
StreamBED: Training Citizen Scientists to Make Qualitative Judgments Using Embodied Virtual Reality Training
Design Fiction Film-Making: A Pipeline for Communicating Experiences
InstructableCrowd: Creating IF-THEN Rules via Conversations with the Crowd
Using Brain Signals in Adaptive Smart Spaces for Disabled Children
Remote Heart Rate Sensing and Projection to Renew Traditional Board Games and Foster Social Interactions
Practicing DIYBiology In An HCI Setting
Unconstrained Pedestrian Navigation based on Vibro-tactile Feedback around the Wristband of a Smartwatch
Smile or Cry?: The Impact of a Victim's Facial Expression on Helping Behavior in Emergency Applications
Using the Kano Model to Balance Delight and Frustration for an Enterprise Application
Music and HCI
Tango Apart: Moving Together
San Carlos Lantern Relay
SATURNO: A Shadow-Pushing Lamp for Better Focusing and Reading
LifeKey: Emergency Communication Tool for the Deaf
Veri-Pen: A Pen-based Identification Through Natural Biometrics Extraction
BoomChaCha: A Rhythm-based, Physical Role-Playing Game that Facilitates Cooperation among Players
Rare World: Designing for Dispersed Populations with Rare Diseases
A Theatrical Turing Test: An Encounter of Telematic Bodies
Visual Analytics 101
SIG on the State of Accessibility at CHI
User Reviews and Language: How Language Influences Ratings
CoPRA: a Design Exemplar for Habitable, Cyber-physical Environment
Immersive Terrestrial Scuba Diving Using Virtual Reality
MiLa: An Audiovisual Instrument for Learning the Curwen Hand Signs
Gameplay as Exercise
ReWear: Early Explorations of a Modular Wearable Construction Kit for Young Children
The Interaction Material Profile: Understanding and Inspiring How Physical Materials Shape Interaction
Beyond Smartphone Overuse: Identifying Addictive Mobile Apps
Correcting Exercise Form Using Body Tracking
Involving the Crowd in Future Museum Experience Design
GaussBox: Prototyping Movement Interaction with Interactive Visualizations of Machine Learning
Endless Ripples: A Growing Interactive Donation Device
MoCap Tango: Materialising Movement Qualities
AwareMe: Addressing Fear of Public Speech through Awareness
Older Users and In-Vehicle Navigation Map Design Elements
AgentSmith: Exploring Agentic Systems
Synthesis in the Audiovisual
Interaction Design for Online Video and Television
Usability of Programming Languages: Special Interest Group (SIG) Meeting at CHI 2016
Understanding Roles of Social Media in Academic Engagement and Satisfaction for Graduate Students
Investigating User Needs for Bio-sensing and Affective Wearables
The Brain Matters: A 3D Real-Time Visualization to Examine Brain Source Activation Leveraging Neurofeedback
Toward Real-time Brain Sensing for Learning Assessment: Building a Rich Dataset
Diary Methods in AAA Games User Research
Shop Together, Search Together: Collaborative E-commerce
VRSurus: Enhancing Interactivity and Tangibility of Puppets in Virtual Reality
SoundGuides: Adapting Continuous Auditory Feedback to Users
Misplaced Trust: A Bias in Human-Machine Trust Attribution -- In Contradiction to Learning Theory
HCI Goes to the Zoo: [Workshop Proposal]
Trajectoires: A Mobile Application for Controlling Sound Spatialization
Real Snail Mail
Video Showcase: Using Expressy to Showcase Expressiveness in Touch-based Interactions
Moments A Wearable Device for Early Stage AD Patients to Maintain Their Autonomy
Crowdnection: Connecting High-level Concepts with Historical Documents via Crowdsourcing
bump2bump: Online Peer Support in First-Time Pregnancy
The Soma Mat and Breathing Light
An Introduction to Automotive User Interfaces
Leading Design Teams and Organizations
PerSoN-Vis: Visualizing Personal Social Networks (Ego Networks)
Computational Layout Perception using Gestalt Laws
ThermoTouch: Design of a High Dynamic Temperature Range Thermal Haptic Display
MAGIC-Pointing on Large High-Resolution Displays
Applying Exergaming Input to Standard Commercial Digital Games
Bending Blindly: Exploring Bend Gestures for the Blind
Interacting with Connected Devices through a Drawable User Interface
User Disbelief in Privacy Paradox: Heuristics that determine Disclosure
Automatic Body Part Measurement of Dressed Humans Using Single RGB-D Camera
Career Development Workshop for Recent PHDs
HoloFlex: A Flexible Holographic Smartphone with Bend Input
Investigating Human Identity Using The idMirror Interactive Installation
MirrorFugue for the Composer, Performer and Improviser
Readful-U: Improving Reading Experience and Social Interaction for Low Vision Elders
Performing Play: Cultural Production on Twitch.tv
Fear Division; Archiving the Intangible
Introduction to Creating Musical Interfaces
The Master's Degree in HCI at 20: Issues and Trends
SlideQA: Supporting Effective Q&A in an Offline Academic Presentation
Motion, Emotion, and Form: Exploring Affective Dimensions of Shape
High-Volume Hypothesis Testing for Large-Scale Web Log Analysis
Embodied Interactions for Novel Immersive Presentational Experiences
Exploring the Impact of Avatar Color on Game Experience in Educational Games
Exploring Haptics for Learning Bend Gestures for the Blind
User Attention with Head-Worn Displays
Exploring Interaction Modalities and Task Allocation for Household Robotic Arms
cTed: Advancing Selection Mechanisms in Web Browsers
Cross-Surface: Challenges and Opportunities for 'bring your own device' in the wild
FaceTouch: Touch Interaction for Mobile Virtual Reality
Breaking AndyWall: Transgressive and Playful Exploration on the Dynamic Role of Users in Art and Design
Second Skin: Biological Garment Powered by and Adapting to Body in Motion
Interactive Technology for Inclusive Play
A Participatory Live Music Performance with the Open Symphony System
Mobile UX: Breaking the Glass to Richer User Experiences
Design Thinking Beyond Post-Its Notes
HandVis: Visualized Gesture Support for Remote Cross-Lingual Communication
"Hold My Hand, Baby": Understanding Engagement through the Illusion of Touch between Human and Agent
Integrated Driving Aware System in the Real-World: Sensing, Computing and Feedback
Hajukone: Developing an Open Source Olfactory Device
Exploring the Effects of Encouragement in Educational Games
Season's Greetings: An Analysis of Christmas Card Use
MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers -- An Evaluation of Precision Tasks
Three Personas of Potential High-Resolution Music Users
Usability of Lightweight Defibrillators for UAV Delivery
Autism and Technology: Beyond Assistance & Intervention
SolidNoise: Tools For Making Musical Robots
Designing Biofeedback Artworks for Relaxation
Exploring and Supporting Today's Collaborative Writing
User Story Mapping: The Hands-on Course
Jogging at CHI
Team Dating: A Self-Organized Team Formation Strategy for Collaborative Crowdsourcing
As Simple as Possible but No Simpler: Creating Flexibility in Personal Informatics
FreeTop: Finding Free Spots for Projective Augmentation
Multiwave: Doppler Effect Based Gesture Recognition in Multiple Dimensions
Evaluation of StarCraft Artificial Intelligence Competition Bots by Experienced Human Players
Identifying Opportunities to Support Family Caregiving in Chile
FlexStylus: A Deformable Stylus for Digital Art
Social or Financial Goals?: Comparative Analysis of User Behaviors in Couchsurfing and Airbnb
Presentation Strategies for Micro-Navigation in the Physical World
My Life On Film
INTACT: Instant Interaction for 3D Printed Objects
A Falling Line
Adaptive Biofeedback for Mind-Body Practices
Designing and Assessing Interactive Systems Using Task Models
Child-Computer Interaction SIG: New Challenges and Opportunities
Exploring the Potential of Children in Crowdsourcing
COPPA COMPLIANCE: A Cooperative Inquiry Perspective
Drill Sergeant: Supporting Physical Construction Projects through an Ecosystem of Augmented Tools
Towards the Creation of Interspecies Digital Games: An Observational Study on Cats' Interest in Interactive Technologies
Sonic-Badminton: Audio-Augmented Badminton Game for Blind People
Towards Computer Assisted Crowd Aware Architectural Design
Projected Fiducial Markers for Dynamic Content Display on Guided Tours
The WEAR Scale: Developing a Measure of the Social Acceptability of a Wearable Device
Evaluating Severity Rating Scales for Heuristic Evaluation
Ethical Encounters in Human-Computer Interaction
Embodied Encounters Studio: A Tangible Platform for Sensemaking
3D Printing and Camera Mapping - Artwork: Digital Buddha
Make This!: Introduction to Electronics Prototyping Using Arduino
Conflict & HCI: Preventing, De-Escalating and Recovering
Empathy Glasses
Embodied Reading: A Multisensory Experience.
Co-Viewing Room: Mobile TV Content Sharing in Social Chat
Evaluating Haptic Feedback on a Steering Wheel in a Simulated Driving Scenario
Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal
Can DiCoT Improve Infection Control?: A Distributed Cognition Study of Information Flow in Intensive Care
Grabrics: A Foldable Two-Dimensional Textile Input Controller
Exploring Motivations for Bitcoin Technology Usage
Designing a Literacy-Based Mobile Application for Adult Learners
SEACHI 2016: Smart Cities for Better Living with HCI and UX
Manipulating Tabletop Objects to Interactively Query a Database
Whorl: An Immersive Dive into a World of Flowers, Color, and Play
Advances in Participatory Design
Rethinking Mobile Interfaces for Older Adults
Exploring Editorial Content Optimization for Websites through a Statistical Ranking of Articles
Constructivist Design for Interactive Machine Learning
Minerva II: A Novel Entity Discovery Tool
Toward a Systematic Understanding of Children's Touchscreen Gestures
Lights Out: An Interactive Tangible Game for Training of Post-Stroke Reaching
BITxBIT: Encouraging Behavior Change with N=2 Experiments
SolidNoise: Making Musical Robots
Conflict Management in Multi-user Applications for People with Disabilities
Shorter Wait Times: The Effects of Various Loading Screens on Perceived Performance
Following User Pathways: Cross Platform and Mixed Methods Analysis in Social Media Studies
Tattio: Fabrication of Aesthetic and Functional Temporary Tattoos
Oscillations
Designing Technology to Foster Psychological Wellbeing
Among the Machines: Human-Bot Interaction on Social Q&A Websites
Keep Calm and Carry On: Exploring the Social Determinants of Indoor Environment Quality
Pactolus: A Method for Mid-Air Gesture Segmentation within EMG
Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind
Evaluating Item-Item Similarity Algorithms for Movies
Evaluation of Callout Design for Ultra-small Touch Screen Devices
Supporting Retirement Socially and Musically by Technology: An Ethnographic Study of Local Community Musicians
Attitudes Towards Vertical Farming at Home: A User Study
Future of Human-Building Interaction
ChromoSkin: Towards Interactive Cosmetics Using Thermochromic Pigments
eBee: Merging Quilting, Electronics & Board Game Design
Speech-based Interaction: Myths, Challenges, and Opportunities
Understanding Participatory Hashtag Practices on Instagram: A Case Study of Weekend Hashtag Project
SubjectBook: Hypothesis-Driven Ubiquitous Visualization for Affective Studies
Interactive Cheek Haptic Display with Air Vortex Rings for Stress Modification
CustomConsole: A Framework for Supporting Cross-device Videogames
Digital Neighborhood Watch: To Share or Not to Share?
Reporting and Visualizing Fitts's Law: Dataset, Tools and Methodologies
The Web Is Flat: The Inflation of Uncommon Experiences Online
Finding "Interesting" Correlations in Multi-Faceted Personal Informatics Systems
Bridging the Gap between Privacy by Design and Privacy in Practice
Magnetio: Getting People Together Using Embodied Interaction Approach
CRAFTED LOGIC Towards Hand-Crafting a Computer
Empirical Research Methods for Human-Computer Interaction
First-time Security Audits as a Turning Point?: Challenges for Security Practices in an Industry Software Development Team
Enabling Designers to Sketch Immersive Fulldome Presentations
Designing for Interactive Loving and Kindness Meditation on Mobile
TwitchViz: A Visualization Tool for Twitch Chatrooms
GazeTouchPass: Multimodal Authentication Using Gaze and Touch on Mobile Devices
Follow the Force: Steering the Index Finger towards Targets using EMS
Does Social Endorsement Influence Physiological Arousal?
Feminizing Robots: User Responses to Gender Cues on Robot Body and Screen
Attending to Objects as Outcomes of Design Research
ConnectUs: A New Toolkit for Teaching about the Internet of Things
"Flown" Sculptural Light Installation
Interactive Biotechnology: Building your own Biotic Game Setup to Play with Living Microorganisms
Exploring the Use of Visual Annotations in a Remote Assistance Platform
Designing with Concrete For Enhancing Everyday Interactions
Mapping Abstract Visual Feedback to a Dimensional Model of Emotion
Studying the Impact of Spatial Involvement on Training Mental Rotation with Minecraft
EcoMeal: A Smart Tray for Promoting Healthy Dietary Habits
HapticHead: 3D Guidance and Target Acquisition through a Vibrotactile Grid
Running: A Flexible Situated Study
Gamification of a Workday: A Study on the Effects in Sheltered Employment
CrossFAB: Bridging the Gap between Personal Fabrication Research in HCI, Computer Graphics, Robotics, Art, Architecture, and Material Science.
PicMemory: Enriching Intergenerational Family Interaction and Memory Collection
Dichroic Wade
Tools for Designing for Home Entertainment: Gesture Interfaces, Augmented Reality, and Smart Spaces
You Can't Always Get What You Want: Challenges in P2P Resource Sharing
Prototyping the Machine-Human Dialogues in a Smartphone Voice Call Application With Task Resumption Support
Evaluating Physical Movement as Trigger for Transitioning Between Environments in Virtual Reality
Investigating Instructional Pacing Supports for Teaching Students with Intellectual Disability
Investigating Interaction Techniques for State-of-the-Art Smartwatches
Towards Reusable Personas for Everyday Design
Contextual Inquiry of Future Commuting in Autonomous Cars
Computing in Mental Health
Body Integrated Programmable Joints Interface
the rest is construction: An Interactive Installation Evoking Somatic and Cognitive Effects of Anxiety
User Interface Design In Agile Projects
The use of Digital Technology to Evaluate School Pupils' Grasp of Energy Sustainability
HeartPlotter: Visualizing Bio-data by Drawing on Paper
Are We in Flow Neurophysiological Correlates of Flow States in a Collaborative Game
Helping Users Set Rules for Defining Short-Term Activity Goals
Building Blocks for Designing Future Multi-Device Interaction
Accept the Banana: Exploring Incidental Cognitive Bias Modification Techniques on Smartphones
An Effective User Centered Approach: Using Web Design Framework to Support User Experience Design of Interactive Multi-functional Product
Mid-Air Haptics and Displays: Systems for Un-instrumented Mid-air Interactions
AFFDEX SDK: A Cross-Platform Real-Time Multi-Face Expression Recognition Toolkit
Designing for an Aging Population: Toward Universal Design
An Analysis of Cognitive Learning Context in MOOC Forum Messages
DEEP: A Biofeedback Virtual Reality Game for Children At-risk for Anxiety
ToPIN: A Visual Analysis Tool for Time-anchored Comments in Online Educational Videos
Exploring the Layered Use of Transparent Display on a Large Tabletop Display
Don't Kick the Habit: The Role of Dependency in Habit Formation Apps
An Exploration of Designing for Playfulness in a Business Context
Advances in DIY Health and Wellbeing
Constructing Interactive Visualizations with iVoLVER
Practical UX Research Methodologies
Practical Study of Positive-feedback Button for Brainstorming with Interjection Sound Effects
betaCube: Enhancing Training for Climbing by a Self-Calibrating Camera-Projection Unit
ReHappy: The House Elf that serves your Rehabilitation Exercises
Slowee: A Smart Eating-Speed Guide System with Light and Vibration Feedback
Measuring Trust: The Simpler the Better?
Defining Usability Problems
Tangibles for Health Workshop
Personalized Compass: A Demonstration of a Compact Visualization for Direction and Location
A Dummy's Guide to your Next EXPeriment: Experimental Design and Analysis Made Easy
Designing a Trip Planner Application for Groups: Exploring Group Tourists? Trip Planning Requirements
Time Pressure as Video Game Design Element and Basic Need Satisfaction
Differences in Perceived Impact of Person-Centered Technology on Older Adults' Quality of Life
Natural Voting Interactions for Collaborative Work with Mobile Devices
Life Review in End of Life Care: A Practitioner's Perspective
Perceived User Experience of Animated Transitions in Mobile User Interfaces
Inviscid Text Entry and Beyond
Dranimate: Paper Becomes Tablet, Drawing Becomes Animation
Creative Worthwhile Interaction Design
Online Dating Coaches' User Evaluation Strategies
SeismoTracker: Upgrade any Smart Wearable to enable a Sensing of Heart Rate, Respiration Rate, and Microvibrations
Finger Placement and Hand Grasp during Smartphone Interaction
Understanding Colour Impact on Warning Messages: Evidence from US and India
Games User Research (GUR) for Indie Studios
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Killbox

Content Provider ACM Digital Library
Author Demajo, Tom DeLappe, Joseph Elwin, Albert Abbas, Malath
Abstract Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in Northern Pakistan. The work is an international collaboration between U.S. based artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin.
Starting Page 3812
Ending Page 3815
Page Count 4
File Format PDF
ISBN 9781450340823
DOI 10.1145/2851581.2891097
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2016-05-07
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Artwork Multiplayer Interactive Games Digital Drone Warfare
Content Type Text
Resource Type Article
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