Loading...
Please wait, while we are loading the content...
Similar Documents
MCG Test-bed: an Experimental Test-bed for Mobile Cloud Gaming
| Content Provider | ACM Digital Library |
|---|---|
| Author | Cai, Wei Li, Xiuhua Li, Minchen Zhou, Conghui Leung, Victor C.M. |
| Abstract | Conventional cloud gaming benefits from many aspects by executing the game engine in the cloud and streaming the gaming videos to players' terminals through network. However, this type of cloud gaming service can not guarantee stable Quality of Service (QoS) in mobile scenarios, subject to the diversity of end-user devices and frequent changes in network quality. To address this issue, a component-based cloud gaming platform for mobile devices has been proposed, where the decomposed game can be partially offloaded to the cloud, achieving load balancing between cloud and terminals. In this work, we implemented the very first experimental test-bed for component-based mobile cloud gaming. Three game prototypes are built on our test-bed, in order to demonstrate its feasibility and efficiency. Experiments have been conducted to show that intelligent partitioning leads to better system performance, such as lower response latency and higher frame rate. |
| Starting Page | 25 |
| Ending Page | 30 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781450334990 |
| DOI | 10.1145/2751496.2751501 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2015-05-19 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Cloud gaming Test-bed Mobile games |
| Content Type | Text |
| Resource Type | Article |