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| Content Provider | ACM Digital Library |
|---|---|
| Author | Coffey, Dane Yoganandan, Arun Mine, Mark |
| Abstract | Building a real-world immersive 3D modeling application is hard. In spite of the many supposed advantages of working in the virtual world, users quickly tire of waving their arms about and the resulting models remain simplistic at best. The dream of creation at the speed of thought has largely remained unfulfilled due to numerous factors such as the lack of suitable menu and system controls, inability to perform precise manipulations, lack of numeric input, challenges with ergonomics, and difficulties with maintaining user focus and preserving immersion. The focus of our research is on the building of virtual world applications that can go beyond the demo and can be used to do real-world work. The goal is to develop interaction techniques that support the richness and complexity required to build complex 3D models, yet minimize expenditure of user energy and maximize user comfort. We present an approach that combines the natural and intuitive power of VR interaction, the precision and control of 2D touch surfaces, and the richness of a commercial modeling package. We also discuss the benefits of collocating 2D touch with 3D bimanual spatial input, the challenges in designing a custom controller targeted at achieving the same, and the new avenues that this collocation creates. |
| Starting Page | 80 |
| Ending Page | 89 |
| Page Count | 10 |
| File Format | |
| ISBN | 9781450328203 |
| DOI | 10.1145/2659766.2659780 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2014-10-04 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Immersive 3d modeling 3d user interaction Selection Virtual reality Controller design Graphical user interfaces |
| Content Type | Text |
| Resource Type | Article |
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