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  1. Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction (CHINZ '07)
  2. Evaluation of spatial abilities through tabletop AR
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Making paperless work
Using a mobile phone for 6 DOF mesh editing
Evaluation of spatial abilities through tabletop AR
Hands-on sharing: collaborative document manipulation on a tabletop display using bare hands
Graphic designers' quest for the right music
Mobility interfaces for the visually impaired: what's missing?
Exploring direct downconversion of ultrasound for human echolocation
Challenges in interface and interaction design for context-aware augmented memory systems
Exploring interaction patterns of cohesive subgroups during organizational disintegration
Users dealing with spam and spam filters: some observations and recommendations
Implementation of a multimedia object (MMO) in a variety of web environments

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Evaluation of spatial abilities through tabletop AR

Content Provider ACM Digital Library
Author Mathews, Moffat Seichter, Hartmut Chu, Cheng-Tse Grasset, Raphael Challa, Madan Jian, Gu
Abstract Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces and environments has also been debated and evaluated. Human spatial abilities can be used to store more information about particular objects including their position in space. Our hypothesis states that as 3D objects contain more information about themselves and their relative position in space than 2D objects, although users take longer to process this information, they should be more accurate when searching and retrieving 3D objects. The evaluation study conducted compared spatial abilities between a 2D version of a memory game and an Augmented Reality (AR) version. Results showed that participants took significantly longer to complete the AR 3D version of the game than the 2D version, but did so with significantly fewer attempts i.e. they were more accurate. These results are specifically relevant for the design and development process of interfaces for AR applications.
Starting Page 17
Ending Page 24
Page Count 8
File Format PDF
ISBN 9781595938367
DOI 10.1145/1278960.1278963
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2007-07-02
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Evaluation Spatial ability Tabletop ar Augmented reality
Content Type Text
Resource Type Article
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