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Content Provider | ACM Digital Library |
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Author | Korn, Oliver Schmidt, Albrecht Hörz, Thomas |
Abstract | In this paper we share our experiences with the design and use of motion recognition for assistive systems in production environments (ASiPE) and introduce a concept for gamification. While simple manual production tasks have been widely replaced by automation, more complex assembly tasks still use manual production. We expect that the need for manual assembly tasks will grow as we move towards more individualized products. In developed countries impaired workers and people with disabilities often work on simple manual production tasks. To empower these people to carry out more challenging and rewarding tasks we investigate assistive systems, and in particular systems using motion recognition to guide the assembly task. We argue that gamification in the design of assistive systems for production has the potential to improve both the workers' motivation and the quality of the work and the products. We outline how user interfaces for assistive systems in manual production can be designed to include gamification aspects. Our contribution is three-fold and materializes in i) reasons for the growing need for assistive systems in production, ii) a description of how motion recognition can be used in assistive systems for production and which obstacles occur and iii) a perspective on how gamification can be integrated into assistive systems. |
Starting Page | 1 |
Ending Page | 5 |
Page Count | 5 |
File Format | |
ISBN | 9781450313001 |
DOI | 10.1145/2413097.2413109 |
Language | English |
Publisher | Association for Computing Machinery (ACM) |
Publisher Date | 2012-06-06 |
Publisher Place | New York |
Access Restriction | Subscribed |
Subject Keyword | User-centered design Natural interaction Assistive technology Motion tracking Human-computer interaction Gamification Human machine interaction |
Content Type | Text |
Resource Type | Article |
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