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  1. Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (MobileHCI '10)
  2. Pulse: tangible touch
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Using mobile devices to support communication between emergency medical responders and deaf people
Mobile broadcasting: the whats and hows of live video as a social medium
Semi-automatic zooming for mobile map navigation
Investigating selection and reading performance on a mobile phone while walking
Mobile interaction with static and dynamic NFC-based displays
Zooming interfaces for augmented reality browsers
An evaluation of product review modalities for mobile phones
User-defined gestures for connecting mobile phones, public displays, and tabletops
Tactics for homing in mobile life: a fieldwalk study of extremely mobile people
Amarino: a toolkit for the rapid prototyping of mobile ubiquitous computing
Shared-screen social gaming with portable devices
Usability evaluation of beep-to-the-box
Image-based cycle route generation on mobile devices
Google Sky Map: using your phone as an interface
Behand: augmented virtuality gestural interaction for mobile phones
Pulse: tangible touch
Many tabs make a light board
The Gurus' views 2010
Tool-support for mobile and pervasive application development - issues and challenges
My new pc is a mobile phone: techniques and technology for the new smallness
Timbremap: enabling the visually-impaired to use maps on touch-enabled devices
Linked internet UI: a mobile user interface optimized for social networking
User experiences with activity-based navigation on mobile devices
Effects of content and time of delivery on receptivity to mobile interruptions
Mobile and physical user interfaces for NFC-based mobile interaction with multiple tags
RearType: text entry using keys on the back of a device
Off the beaten track: a mobile field study exploring the long tail of tourist recommendations
Interacting with the flow
Would you do that?: understanding social acceptance of gestural interfaces
On-demand cross-device interface components migration
Contextual queries express mobile information needs
Designing enterprise applications that connect employees on the go
Personal mobile controller for blind people
PocketNavigator: vibro-tactile waypoint navigation for everyday mobile devices
Foogue: eyes-free interaction for smartphones
Day pad: a daily life assistant for autistic children
Interactive mobile presentation of textiles
Ensembles of on-body devices
Swipe is the new swoosh: how interaction design is changing the role of brand
Supporting blind users in selecting from very long lists of items on mobile phones
Hide and seek: location sharing practices with social media
Situated local and global orientation in mobile you-are-here maps
Contextual push-to-talk: shortening voice dialogs to improve driving performance
Novel interfaces for digital cameras and camera phones
Pressure-based menu selection for mobile devices
Cross-platform service user experience: a field study and an initial framework
Designing spatial audio interfaces to support multiple audio streams
Cross-use of smart phones and printed books in primary school education
Virtual hooping: teaching a phone about hula-hooping for fitness, fun and rehabilitation
Collaborative use of mobile phones for brainstorming
Designing a photo sharing service for mobile: a phone number as the key enabler
Push the study to the App store: evaluating off-screen visualizations for maps in the android market
ALEX: mobile language assistant for low-literacy adults
Touch to play: mobile gaming with dynamic, NFC-based physical user interfaces
AppAware: serendipity in mobile applications
Please enjoy!: workshop on playful experiences in mobile HCI
Mobile apps and the approaching zombie apocalypse
Assessing mobile touch interfaces for tetraplegics
Social practices and mobile phone use of young migrant workers
Towards using embedded magnetic field sensor for around mobile device 3D interaction
Evaluation of an off-screen visualization for magic lens and dynamic peephole interfaces
A large scale study of text-messaging use
Improving vibrotactile pattern identification for mobile devices using perceptually transparent rendering
Field testing mobile digital storytelling software in rural Kenya
Visualization of off-screen objects in mobile augmented reality
"I did it my way": moving away from the tyranny of turn-by-turn pedestrian navigation
A comparison of speech and GUI input for navigation in complex visualizations on mobile devices
Location and orientation based point of interest search interface
AppAware: which mobile applications are hot?
HappyFeet! influencing at the turning points: walking or scooter ride for short-distance journey?
Designing spatial audio interfaces for mobile devices: supporting multitasking and context information
MobileHCI'10 workshop summary: social mobile web
An explorative comparison of magic lens and personal projection for interacting with smart objects
Exploiting the icon arrangement on mobile devices as information source for context-awareness
GesturePIN: using discrete gestures for associating mobile devices
Data logging plus e-diary: towards an online evaluation approach of mobile service field trial
Addressing mobile information overload in the universal inbox through lenses
Interaction with combinations of maps and images for pedestrian navigation and virtual exploration
Multi-pointer and collaborative system for mobile devices
Find it: information at hand
Influence of feedback on the quality of multimodal systems
Mobile social signal processing: vision and research issues
A practical examination of multimodal feedback and guidance signals for mobile touchscreen keyboards
The key role of touch in non-visual mobile interaction
Secure and usable P2P VoIP for mobile devices
Assessing mobile-wise individual differences in the blind
Mobile HCI and technical ICTD: a methodological perspective
Stroke++: a hybrid chinese input method for touch screen mobile phones
MagiWrite: towards touchless digit entry using 3D space around mobile devices
Indoor simultaneous localization and mapping for pedestrian with wearable computing
SiMPE: 5th workshop on speech in mobile and pervasive environments
Sharing mobile services: beyond the App store model
Co-interactive table: a new facility to improve collaborative meetings
On the move: creating domesticity through experience design
Using audio and haptics for delivering spatial information via mobile devices
Surpassing farley files: opportunities and challenges on obtaining personally relevant information
Interaction assessment through physiological interfaces in collaborative & mobile environments
Nudge & influence through mobile devices
Users' needs for social tagging and sharing on mobile contacts
Information visualization on mobile environments
Mobile learning scenarios from a UCD perspective
Improving mobile interaction with context-awareness, multimodality, and adaptive interfaces.
Designing to capture and share life experiences for persons with aphasia
DRec: exploring indoor navigation with an un-augmented smart phone
Multisensor data fusion for high accuracy positioning on mobile phones
Indoor pedestrian navigation system using a modern smartphone
Scanning angles for directional pointing
Benchmarks for intuitive interaction with mobile devices
Spatiotemporal visualization of mobile user experience
Controlling ambient information flow between smart objects with a mobile mixed-reality interface
Energy usage responsive space and personal mobile devices
SemantiLynx: context based icons for mobile web navigation and directed search tasks
"Privacy-shake",: a haptic interface for managing privacy settings in mobile location sharing applications
Mobile service experiences: qualitative study with a broader perspective
CAM: a collaborative object memory system
Geo-referenced collaborative psychotherapy: design and evaluation of a low-fidelity prototype

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Pulse: tangible touch

Content Provider ACM Digital Library
Author Gupta, Gaurang
Abstract Pulse Tangible Touch is a concept demonstrating the possibilities with touch-based interfaces. The concept can be universally applied to any product that uses a touch-based interface as the input method. The interface is made up of a screen that is flexible in nature. This flexible screen rises in the form of a button when it senses the proximity of a finger.
Starting Page 471
Ending Page 472
Page Count 2
File Format PDF WMV
ISBN 9781605588353
DOI 10.1145/1851600.1851710
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2010-09-07
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Tactile feedback Tactile
Content Type Text Video
Resource Type Article
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