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  1. ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96 (SIGGRAPH '96)
  2. Period
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Introduction—welcome to the bridge
The bridge
Goldenmask & ritual dance
Interface
Mozart's piano fugue, opus 154 “a musical score lent acoustic form”
The third dimension of “Ritratto di gentiluomo”
Middle passage
The meadow
Neither here nor there
Bodies INCorporated
IntroAct & MIC exploration space
Masturbatory interactant
Life journey
Come in…
Information superhighway
Mistaken identities
Beyond pages
Global interior project: networked multi-user virtual environment project
The smart stall
Teleporting an unknown state
Internet hybrids and the new aesthetic of worldwide interactive events
Altar
Rouen revisited
Pretty good privacy
Databank of the everyday
What kind of pictures do you take?
Wall
Without a special object of worship
American album
La Monalisa Chibcha
Bone-grass boy: the secret banks of the Conejos River
Legal tender
The excessive image
Mnemonic notations
Soporific souls: sacrifices of the holocaust rediscovered
Cellular
Frequent flyer & endangered species
St. Agnes and the burning train
Untitled I & untitled II
Getting women wired: new connections in art and technology
Introduction—digital bayou
Artificial dolphins
Bayou sauvage
Be now here (welcome to the neighborhood)
Cypress adventure
Deceiving manipulation with a palmtop display
Digital Dixieland
Distributed scientific visualization of ocean models
Dr. Jackt's Robot Island
d-rhum
Global interior project
Guerrilla gallery
Haptic challenge: an I-FORCE computer game
HapticWeb
Interactive multiplayer HoverBall
Journeys by telecommunity
Neither here nor there
Overcoming phobias using virtual reality
Plasm: yer mug
Projec(tions)
Riverworld
R.O.V.E.R. II
San Francisco rush
Soundscapes entertainment
Space browsers: a tool for ubiquitous tele-embodiment
Spirits of the Bayou
Tenochtitlan: the clash of empires
Vibescape
Virtual Kabuki system
The virtual Lego village
Virtual lepidoptera
Virtual playspace
Virtual society
The virtual space fortress
Visualization of earth and space science data
wango: IW (Immortal Wire)
Where no one has gone before
Wizard Island
Virtual New Orleans
Watch your language: typography in motion
STORZart
Introduction—applications
Animations from NASA's exploration of outer space: use of computer graphics with satellite data
Data visualization of geophysical and oceanographic data at the Naval Oceanographic Office
Distributed scientific visualization of ocean models
Interactive visualization for operational high-resolution weather forecasting at the 1996 centennial Olympic games
Visualization of earth and space science data at JPL's science data processing section
AAPE: 3D data acquisition, analysis, presentation and exchange
Clinical application of computer graphics for design and delivery of conformal radiation therapy
Computer applications of the visible human dataset
SCIRun: applying interactive computer graphics to scientific problems
Virtual Neandertals
A flock of words: real-time animation and video controlled by algorithmic music analysis
IF ALL THE WORLD'S A STAGE: the impact of global illumination on the entertainment and architectural lighting art
Life forms: an application of computer graphics to support dance choreography
MaxHeadRoom of the 21st century: producing realistic talking head animations using the actors system
Real-time responsive synthetic dancers and musicians
Terminator 2—3D
Creating an interactive catalog for an art college
FreeWalk: supporting casual meetings in a network
The remembering: an interactive cdPlus application
Animation and imaging for litigation support
Digital architecture: from digital images to virtual walkthrough and automated model-making
FlyThru the Boeing 777
Simulation of human flow in architectural spaces with particle systems
Introduction—welcome to the SIGGRAPH 96 sketches
Cosmic voyage: scientific visualization for IMAX film
Homer3: the Simpsons Halloween special (Treehouse of Horrors VI)
SoRender
Telling a story with automated motion synthesis
The making of the butterfly shot for “The Craft”
Illusions/delusions
ParkBench public-access Web kiosks
SPACE|R A C E
Telematic and telepresence installations
Autographic halftoning for artist-printmakers
Automatic video tracking by probabilistic propagation
Creating volume-based virtual anatomy for bioengineering analysis
Distributed ALIVE
Effective removal of detail for a multi-resolution viewer
Fast and flexible polygonization of height fields
Fast rendering of subdivision surfaces
Fast soft shadows
Hi-lo stereo fusion
Interacting with virtual gorillas: investigating the educational use of virtual reality
Interactive modelling of branching structures
Multi-scale viewing
Random caustics: natural textures and wave theory revisited
Real-time collision detection for motion simulation within complex environments
Simulated photographic development of synthetic images
Stripe: a software tool for efficient triangle strips
Traditional cel animation look with 3D renderers
Vision-based modeling for production-quality integration of photographic imagery and 3D graphics
WebToons: a method for organizing and humanizing Web documents
SIGGRAPH 96 electronic theater open and close
Introduction—computer animation festival
A worm's life
Aftershocks
Alley oops!
Archway cookies talking cow
Artica intergalaxia
Atlanta in motion
Babe, the making of
better life
Big bear: paper bag bear
Bio-zoo
Bloup
(Body, mind, soul)
Boxes
Breath
CALVIN: collaborative architectural layout via immersive navigation
Calderaland
Chicken crossing
Cites Anterieures-Brugge (excerpt)
Chocolate
Citroen Saxo
Compuserve whale
Computer-generated environments and digital matte work for the films “Casino” and “Dunston checks in”
Convolve
Cosmic voyage: galaxy formation and interaction
Crimson tide
Cycles
Different themes
Dragonheart
Dutch Nelson, galaxy guy
Dreamaker
Echappee belle (breakaway)
Dynamic balance and walking control of planar bipeds
Eclipse
Enigma out from the deep
Envisioning Yuan Ming Yuan
Esquisses
Fan-tasy
FMC subsea GL/GLL modular cluster manifold system
Fibonacci and the golden mean
Formation of accretion disks and jets around black holes
Générique officiel d'imagina 96
Gex
Gitanes
Golden shoes
Glacier run
Hallmark magnet
Herbie Hancock—dis is da drum
Histoire de crayon
Homer3: the Simpsons 1995 Halloween special
Huzzah (Bobaloo the beast boy)
How does drinking affect driving?
I Faust
Hydrodynamic simulations of star formation
In the forest
Introduction to human rights
Instant d'apres
Itsibitsihonolulu-strandbikini
Isle of you
Joe's apartment—funky towel
Joe's apartment—roach rally
Jumanji
Krakken
La stele
Le flipper
“M” the invisible universe
Ma la notte
Matador
Metal hat
Martini “pop art”
MMB & renaissance
Mercedes rhino how-to
Music
Mouse embryo visualization
MTV music awards 95—les numeros de cirque
News
Naked empire
Nightlight
Nightfall
Oldsmobile caught their eye
Paris 1999
Pepsiman introduction
Petula & Freddie
Period
Placebo
Plymouth Neon popcorn
Rofly—fly hard
Rolling Stones—like a rolling stone
Sakuratei
Shark attack sequence from “James and the giant peach”
Subdivision kaleidoscope
Television monster
Thalassa
The architecture of decay: Giovanni Bastista Piranesi/Lebbeus Woods
The arrival
The butterfly sequence from Columbia Pictures “The Craft”
The fight
the green man
The jackpot city
The little arrow that couldn't
The living cell
The Maestro plays
The lost temple expedition
The ocean
The OPTICAL project at UC Berkeley: computer-aided cornea modeling and visualization
Three wishes
Too good to be true
Twinkle of love
Transparance
Twister
Visualizing time-dependent particle tracing for the V-22 tiltrotor aircraft
Walking around
Warashi
Watch out!
Wet waltz
WindEagle
Yugi Kyoshitsu: the play

Period

Content Provider ACM Digital Library
Author Toshiba Corporation, CORPORATE
ISBN 0897917847
DOI 10.1145/253607.254034
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 1996-01-01
Publisher Place New York
Access Restriction Subscribed
Content Type Text
Resource Type Article
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