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| Content Provider | ACM Digital Library |
|---|---|
| Author | Beth, Stephanie |
| Abstract | A documentary film, US AND THE GAME INDUSTRY (2012) comes to you as curious field research into some works by touted international independent games developers. Three years in the making it focuses on 2D and 3D aesthetic. The games are at the more succinct end of game design scales. Set within minimal systems adherence or within seeming new phases of game asceticism, the film sustains inquiry into design purpose and the principles of dynamic play. There are five developers featured. Their games are deliverable to PC/Mac, Play Station 3, the I-pad or I- phone, the DS and for server supported play. All are high caliber participants in computer science and conceptual thinking, born near the early 1980's. They carry with them expansive formative experience with computer game forms. They attended American universities; Cornell, North Western, Stanford, USC and Parsons; one recently graduated with a Phd at IT, Copenhagen. One American resident is Chinese born. A fifth developer is born and educated in Australia. For this group familiarity with algorithms and decades of temporal lives with computers for play was the norm. These characters as a social group who have not only experienced thousands of hours with rules of play but are players as consumers who have now switched to development. They were challenged by boredom and by opportunity, who, ignoring other explosions such as gamification trends, set off to wield connoisseur status and provide elegant ideas for universal appeal. They, against the tide of 'the market', are almost recluses for months and years repeatedly so as to focus individual attention on the complexity of code, the exquisite natures of flow and games' potentials for human satisfactions. Robin Hunicke is Executive Producer of JOURNEY.(thatgamecompany) and Jenova Chen is creative director. This company's latest game is an adventure game held to the form of a mono myth. Zach Gage (SpellTower) is a concept artist and a relative newcomer to games design. SpellTower is a word game trumping word games. Alexander Bruce (Demruth) has been working five years on one adventure experience for the mind, Antichamber. It uses non- ecludiean geometry. Douglas Wilson (Die Gute Fabrik), is producing a swamp opera this year titled MUTAZIONE. Jason Rohrer, developer of short games these last four years is to reveal his next game, THE CASTLE DOCTRINE in the film. These developers and their retinues stand as unique in their investment in one --off game development. Their works represent the edge of critical review. This cluster is a brief representation of people making games sophisticated enough that many are taking pause with them in the ride of life and cultural selection. Their scrutiny and élan with dynamism, puzzles, myth and story speak of riches to be tackled and felt. The filmed subjects are presented in interviews, with their work and in dialogues with some peers. Other designers and developers in support are: Richard Lemarchand and Nicholas Fortugno. Also, Austin Wintory, composer for JOURNEY and designers and engineers of the JOURNEY team active during 2009--2012. |
| Starting Page | 1 |
| Ending Page | 1 |
| Page Count | 1 |
| File Format | |
| ISBN | 9781450314107 |
| DOI | 10.1145/2336727.2336752 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2012-07-21 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Content Type | Text |
| Resource Type | Article |
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