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Migrating an MMO Back-end Infrastructure to the Cloud: a Perspective
| Content Provider | ACM Digital Library |
|---|---|
| Author | Quax, Peter Vanmontfort, Wouter Lamotte, Wim Marx, Robin |
| Abstract | Many application providers are currently moving their back-end infrastructure to centralized data centers instead of hosting their own servers. Typically, the IaaS cloud model is most suitable for this type of application, as it provides customers with virtualized hardware that can be utilized as desired, not hindered by platform restrictions or platform-specific programming languages. A similar construct is not yet very prevalent in the MMO community, although some solutions are slowly appearing in the market. In this short description to go along with a poster presentation, some findings of ongoing research projects on these topics are highlighted, including a discussion of metrics that are relevant for successful MMO deployment and a preview of benchmark results obtained on a commercially available IaaS cloud infrastructure. Some of the most important pitfalls associated with the cloud revolution are also identified and discussed. More detailed information and benchmarks are made freely available on the project website mentioned at the end of this paper. |
| Starting Page | 1 |
| Ending Page | 2 |
| Page Count | 2 |
| File Format | |
| ISBN | 9781450327084 |
| DOI | 10.1145/2577387.2577393 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2014-03-19 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Scalability Massive multiplayer on-line games Cloud |
| Content Type | Text |
| Resource Type | Article |