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| Content Provider | ACM Digital Library |
|---|---|
| Author | Blackler, Alethea L. Johnson, Daniel M. Wyeth, Peta A. McEwan, Mitchell W. |
| Abstract | Videogame control interfaces continue to evolve beyond their traditional roots, with devices encouraging more natural forms of interaction growing in number and pervasiveness. Yet little is known about their true potential for intuitive use. This paper proposes methods to leverage existing intuitive interaction theory for games research, specifically by examining different types of naturally mapped control interfaces for videogames using new measures for previous player experience. Three commercial control devices for a racing game were categorised using an existing typology, according to how the interface maps physical control inputs with the virtual gameplay actions. The devices were then used in a within-groups (n=64) experimental design aimed at measuring differences in intuitive use outcomes. Results from mixed design ANOVA are discussed, along with implications for the field. |
| Starting Page | 191 |
| Ending Page | 200 |
| Page Count | 10 |
| File Format | PDF MP4 |
| ISBN | 9781450330145 |
| DOI | 10.1145/2658537.2658541 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2014-10-19 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Game control Games user research Control devices Natural mapping Intuitive interaction |
| Content Type | Audio Text |
| Resource Type | Article |
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