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  1. ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97 (SIGGRAPH '97)
  2. F8
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Introduction —welcome to ongoings: the fine arts gallery
Utah portal
Untitled 10
Nomad
Cape Flora
Peacock
Aengus
Assumption
Brain cell
At the gates 2
Descanso
Canto five/union of opposites
Canto six/in the shadow of the cathedral
Canto seven/the path of lightning as it descends from the sky
Canto nine/nine nights I hung on a windy tree
Canto ten/perhaps you might remember me
Canto thirteen/the interior life of the dead
Tangent @ 23 X
Tangent @ 23 fire
Artist's garden
Endangered species
Golden parachute
High flyer
Road warrior
Mirror, mirror
Untitled #33, from the museum of broken identities (after Goya's black paintings)
Untitled #35, from the museum of broken identities (after Goya's black paintings)
Deux lignes ochres
Gris de payne & ochre
After the ache
Cabrito
CASE STUDY 118
CASE STUDY 2442
CASE STUDY 2442
CASE STUDY 107
CASE STUDY 107
À la recherche du centre exact: Amsterdam Ave
À la recherche du centre exact: Arastradero
À la recherche du centre exact: Portola Valley
À la recherche du centre exact: Santa Cruz
Icon #1
Icon #4
The decorative arts of the mariner
The judgement of Lyon
Carnival, pathway series
Pathway series
Heaven and earth
Nested swallow
Diamond lake apocalypse: Buddha
Scarab series
Dedication —Robert Mallary, 1917–1997
Introduction—the electric garden
Toco the toucan: a synthetic character guided by perception, emotion, and story
The Grimm show
JPL space garden: space data visualization
Nerve garden
d-rhum
Bodymaps: artifacts of touch (the sensuality and anarchy of touch)
Multiple identities MAP
Iamascope: an interactive kaleidoscope
Virtual basketball
ants under a mushroom
The multi-cultural recycler
Virtual orchestra performance
Fixed-base driving simulator
Garnet vision
Journey into the brain
Multi mega book in the cave
Alice: easy to learn interactive 3D graphics
Cyber Bunraku
Journey to Anahuac
Project ScienceSpace
Mind garden
Wango: COMPOST
Cyber space adventure
Dancing fire and water
Fantasy3
PRoP: personal roving presence
Advanced technologies for virtual environments
Sunset Boulevard
Faery garden
The land of time
Virtual environment ATC tutor (VEAT)
Media3: the virtual hologram
Big head racer
Ultra magic paper interface
Virtual explorer
WonderSpace: interactive 3D animation browser
Direct manipulation scene creation in 3D: estimating hand postures from multiple-camera images
HORIZONS by TeleCommunity
3D imaging sensing technology
Point of vue, point of you/body to body
Optical gesture recognition system
Talking head
Traffic control
Magic morphin mirror: face-sensitive distortion and exaggeration
Introduction—sketches
Using video to create avators in virtual reality
Dream grrls: metaphors
CyberHuman dance series: an articulation of body, space, and motion in performance
Disability in the arts
Multi-media metamorphosis (or making the medium shoe fit)
Technophobia
izzy bombus and the story of flight
An American gothic… or a pound of prevention
Agree to disagree online
Design speech acts: “how to do things with words” in virtual communities
Gradus: revealing the shape of the English language
Computer graphics as stainless steel output
Hand held tools for navigating information
Dynamic3: interactive physics and physicality in three dimensions
A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters
Multimedia interactive artist's archive and retrospective
Genderbender, smartstall, the automatic confession machine
The virtual harvester project
Making caricatures with morphing
Visual simulation of waterfalls and other water phenomena
Volumetric modeling with implicit functions: a cloud is born
A fast algorithm for illumination from curved reflectors
A general model for the simulation of room acoustics based on hierachical radiosity
Radial basis function interpolation surface on space mesh
Automatic reconstruction of complex 3D models
Using CSG representations of polygons for practical point-in-polygon tests
Varying spring constants for accurate simulation of elastic materials
Display of high contrast images using models of visual adaptation
A visibility matching tone reproduction operator for high dynamic range scenes
Validating global illumination algorithms and software
Composite lighting simulations with lighting networks
Live Web stationery: virtual paper aging
An improvement on line scan-conversion
LiveType: a parametric font model based on features and constraints
Texture maps from orthographic video
Disparity morphing for automatic generation of stereo panoramas for image-based VR
Interactive contour modeling applied to image querying
Curvelet feature extraction and matching for image retrieval
Visual behavior programming with automatic script code generation
Making them behave
Learning fast neural network emulators for physics-based models
Combining active and passive simulations for secondary motion
Rendering with paintstrokes
Motion tracking for special effects in the film industry
Textured rulers and arcs
Texturing implicit surfaces with particle systems
Fast polygonal simplification with vertex-cluster trees
Model simplification using directional clustering
A wavelet-based multiresolution polyhedral object representation
Intelligent transmission of 3D polygonal models
Delivering high quality 3D to every desk
Practical SIMD
The haptic lens
A low-cost digital panoramic camera
3D digitizing made easier by unstructured sketching
Feature based haptic rendering: architecture, protocol, and application
A model for managing level of detail with head-tracked peripheral degradation
Virtual backdrops
Linear colour contouring for fine art printmaking
Intergrating digital media and autographic fine art printmaking
Microscopic structural modeling of colored pencil drawings
Rendering with streamlines
Genetic shaders: interactive and automatic shader generation
Sampling procedural shaders using affine arithmetic
InvenTcl: making Open Inventor interpretive with Tcl/[incr Tcl]
The contour spectrum
Computer-generated physical models for scientific and engineering visualization: VR - V = R
Hardware-assisted volume rendering for oil and gas exploration
WormPlots
A visualization of music
The mirror: reflections on inhabited TV
Peloton: A VRML-based bicycling simulator
The electric body project
Visualization of the best approximation
RenderComp: the new video editing workflow paradigm for digital video publishing
Virtual parts catalog and component sourcing with VRML
Text-driven deaf-mute sign language synthesis system
Virtual arts therapies
Working within the grid: interactive foundations design problems using grid structures
WordNozzle
Visualizing the Midway Face of the Dixie National Forest
Performance capture and character animation
Motion capture and puppetry
Ubiquitous animation: an element-based concept to make 3D animations commonplace
Isaacks: from life forms choreography to animation
The tapir: combining myth and contemporary musical structures to create a personal perspective with 3D computer animation
“Hercules”: the 30-headed Hydra
Turner classic movies: “Hopper”
Up…down…up…
Dynamically simulated characters in virtual environments
Transitions between dynamically simulated motions: leaping, tumbling, landing, and balancing
Animating quadrupeds with footprints
General Motors EV-1: “Appliances”
“The relic”
“Dante's peak”
“101 Dalmatians”
Passive 3D human motion capture
Visual tracking and pose recovery for special effects
Lip synchronization for animation
Layered compositing of facial expression
SIGGRAPH 97 electronic theater close
SIGGRAPH 97 electronic theater open
2D life in a 3D world
10,000 feet
ADN
'ACRI' the making
Ahoy, the movie
Advanced problem solving
Excerpts from “An American werewolf in Paris”
American dream
The animation of M.C. Escher's “Belvedere”
Anaconda
Baby
Automated highways/excerpts
Batman & Robin
Barbie as Rapunzel
Bell Atlantic “Big deal”
BBC autumn on one
BodyVenture
Billy Ray Shyster's house of discount special effects & animation emporium
The box
Butterfiles in the rain
Caltex starpower
Canada Dry “Domino”
Certified public accountants (CPA) “Pin heads”
Changing heart — opening 3D sequence
A cloud is born
Cheerful country
Congress Center Messe Frankfurt visualization
Conscience
Contact
'Cowboy' by Noriuki Makihara
Deadly mister misty
Critical depth
digital Smoke
Digital truth in Tian An Men
The DNA story
“DJ asylum”—the orb
A dummy affair
“A drug against war” KMFDM
Dustcity
Emaki
Enhanced processor lifetime through deuterium processing
“Equus” the legend of the unbridled spirit
FACADE: modeling and rendering architecture from photographs and the campanile model
F8
Faces
Fifth element: Leeloo's reconstruction & Times Square montage
Filter-regulator-lubricator
Flipbook
Flux
Gabola the great
Galaxy guardian
General Motors EV-1 “Appliances”
(Generik) l'Oeil du cyclone
Geodesics and waves
The ghost and the darkness
“Ghosts” motion capture how-to
Good vibrations
The giraffes of Mordillo
Halls penguins airport
Guten appetit/good meal
Heartbeat for “Where we work”
Harvest
The Hologlobe
Holograph
human nature
Home
Hydra of Hercules
I want to believe
Illumination
(IMC) the dolphin
Inherited memories
Impressions of San Francisco
Inside the cell
Interactive learning and teaching environment
JACK
Interactive virtual environment walkthrough
Kuru kuru
Keizan musouzu (a reverie in the mountains)
The landing party
Kutchae!
Las Campanas redshift survey in 3D
Levi's
The lost world: Jurassic Park
Lindbergh, ' and the trans-rational boy
Lup 1 or, natural born collector
Mandelbloom
Mainstay Mutual Funds' up…down…up…
Mass manipulator
Mars attacks!
Men in black
MTV top of Japan (open)
New D.N.A. pattern
Nessie
The NICE project
NPSNET-IV: inserting the human into the networked synthetic environment
Once
Nuturing self
One fine evening in Istanbul
Open-mike night
Parasite eve
Pellucid spaces
Pepsiman “montage”
Pets
Phantom
Plug
Protozoa's VRML skits
Protein lattice
Rave art
RANKAI
Revenge doesn't pay
ROBIT
Robotic faculty (Williams college winter studies program 1997)
The rock
The roulette
Rolie Polie Olie
Runners
Scientific visualization of space-based debris
Sharing
The shapemaker prelude
Simulation of 1994 Northridge earthquake aftershock
Smirnoff
Some leaves
Smithsonian cinder cone
SOULBLADE
Star Trek—the experience
The steadfast tin soldier
Star Wars trilogy special edition
The Taj Mahal
Submarine garden
Tanabata
The tapir
Titanic TD 27
Titanic, anatomy of a disaster
Top Ramen—space search
TotaPet
Toy racer
Tour into the picture
Tug Wilson
Toy story treats
Virtual Andre
Usonia: Frank Lloyd Wright's vision for America
Waterman
The wishing dream

F8 ( SIGGRAPH '97 )

Content Provider ACM Digital Library
Author Clousen, Michael J.
File Format PDF
ISBN 0897919211
DOI 10.1145/259081.259364
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 1997-01-01
Publisher Place New York
Access Restriction Subscribed
Content Type Text
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