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  1. Proceedings of the 2016 Symposium on Digital Production (DigiPro '16)
  2. Portable real-time character rigs for virtual reality experiences
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Portable real-time character rigs for virtual reality experiences
A retrospective on the adoption of the ACES technology at Framestore
Searching for the interesting stuff in a multi-dimensional parameter space
How to build a human: practical physics-based character animation
Gaffer: an open-source application framework for VFX
The Jungle Book: art-directing procedural scatters in rich environments
Selective and dynamic cloth fold smoothing with collision resolution
Large scale VFX pipelines
Volumetric clouds in the VR movie, Allumette
Creating an actor-specific facial rig from performance capture
Camera tracking in visual effects an industry perspective of structure from motion
Cross departmental collaboration for FX driven animation in "Alice Through the Looking Glass"

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Portable real-time character rigs for virtual reality experiences

Content Provider ACM Digital Library
Author Haux, Bernhard Mathee, Helge
Abstract In this presentation we describe a work-in-progress approach to a portable character animation pipeline for real-time scenarios that can dramatically reduce iteration time and also increase character quality and flexibility. Simply put, it is a What You Rig and Animate (in the DCC app) is What You Get (in the VR experience) approach. Our implementation involves using the python-based Kraken tool to generate a rig that can run in Autodesk Maya® and also a version that can be executed by Fabric Engine within Unreal Engine®. By essentially running the same full rig both in Maya and Unreal, we are able to maintain film-quality characters that keep the same richness and animation control. Portable characters have their rigs defined in a way that allows them to run in any environment while maintaining the full flexibility and functionality of the original control and deformation rig, which in turn allows for artistic intent to be preserved at all stages.
Starting Page 5
Ending Page 6
Page Count 2
File Format PDF
ISBN 9781450344296
DOI 10.1145/2947688.2947694
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2016-07-23
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Character rigging Real-time animation
Content Type Text
Resource Type Article
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