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  1. SIGGRAPH Asia 2011 Courses (SA '11)
  2. Introduction to networked graphics
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Advanced textural representation of materials appearance
Advances in new interfaces for musical expression
Cross-cultural user-experience design
Developing visual interfaces for mobile devices
Elements of geometry processing
FCam: an architecture and API for computational cameras
GPU shaders for OpenGL 4.0
How to write a polarisation ray tracer
Information theory in computer graphics and visualization
Introduction to computer graphics
Introduction to networked graphics
Modern OpenGL programming
Multidimensional image retargeting
Perception in graphics, visualization, virtual environments and animation
Perceptually inspired methods for naturally navigating virtual worlds
Thinking in layers: modeling with layered materials

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Introduction to networked graphics

Content Provider ACM Digital Library
Author Steed, Anthony
Abstract Increasingly, the computer graphics applications we use at work and play are exploiting and supporting real-time interaction in networking. Our course will introduce attendees to recent advances and best practice in the networking of graphics applications. We take a broad view of networked graphics, including the domains of network games, virtual reality and networked simulations. We start by noting why networked graphics applications have different requirements on the network as compared to "normal" applications. We then pay particular attention to issues of latency, bandwidth and scalability. The course is very timely; networking has been acknowledged in SIGGRAPH's own materials as important for application domains ranging from games through training to visualisation. Most existing tutorial material was developed before the age of commonly available broadband and wireless technologies. These technologies have enabled different types of environment and technology strategies, from massive social worlds with thousands of users through to fast-paced games on peer-to-peer networks. Furthermore, with the resurgence of thin-client systems such as Onliveā„¢, the field is ripe for further innovation.
Starting Page 1
Ending Page 159
Page Count 159
File Format PDF
ISBN 9781450311359
DOI 10.1145/2077434.2077445
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2011-12-12
Publisher Place New York
Access Restriction Subscribed
Content Type Text
Resource Type Article
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