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  1. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE '05)
  2. The memory book
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Scenario analysis based on linear logic
Interactive and enjoyable interface in museum
Possession techniques for interaction in real-time strategy augmented reality games
Painting the town red: configuring location-based games by colouring maps
Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters
Natural interaction with virtual objects using vision-based six DOF sphere tracking
RoboGamer: a robotic tv game player
Untethered robotic play for repetitive physical tasks
RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition
Introducing narrative principles into planning-based interactive storytelling
Weekend battle: an entertainment system for improving workers' motivation
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
Transforming your shadow into colorful visual media: multi-projection of complementary colors
Characterization of user behavior in a multi-player online game
Teddy-bear based robotic user interface
Development of an automatic pool trainer
Artistic brushstroke representation and animation with disk b-spline curve
Combining body sensors and visual sensors for motion training
InStory: a system for mobile information access, storytelling and gaming activities in physical spaces
Designing sound for a pervasive mobile game
Achieving fairness in multiplayer network games through automated latency balancing
Rokkatan: scaling an RTS game design to the massively multiplayer realm
A logic-based tool for interactive generation and dramatization of stories
An extensible platform for interactive, entertaining social experiences with an animatronic character
Human scale haptic interaction with a reactive virtual human in a realtime physics simulator
Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment
Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment
MonkeyBridge: autonomous agents in augmented reality games
Reflections on the methodology of pervasive gaming
Fully automated texture tracking based on natural features extraction and template matching
The CaveUT system: immersive entertainment based on a game engine
Networked equilibrium sharing system "balance seat"
The 3D interactive visit to Piazza dei Miracoli, Italy
"DELEM - Delayed Mirror"
Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface
The future of video: user experience in a large-scale, high-definition video display environment
Back to the 70's
Heat sensation in image creation with thermal vision
Adapting a large scale networked virtual environment for display on a PDA
Automatic kinetic typography composer
Digiwall: an interactive climbing wall
SCORPIODROME: an exploration in mixed reality social gaming for children
Enhancement of aligning accuracy on zooming camera for augmented reality
Hypersexual avatars: who wants them?
Geometric model reconstruction from streams of DirectX 3D game application
Surveys of exhibition planners and visitors about a distributed haptic museum
Improving quality of service in videogames
Interactive three-dimensional rendering on mobile computer devices
Energy browser: to make exercise enjoyable and interesting
Keeping bots out of online games
Massive flux design for an interactive water installation: water games
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project
Designing a narrative-based audio only 3D game engine
A pressure sensing floor for interactive media applications
A qualitative exploration of entertainment experiences
Augmenting digital audio broadcast with rich data
Magic moments in situated mediascapes
A real-time collision detection algorithm for mobile billiards game
Personalizing game content using audio-visual media
Adaptive mixed reality games
Gaming on the edge: using seams in ubicomp games
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen
Synchronization methods for supporting distributed 3D virtual environments in Java™
Implementing encrypted streaming video in a distributed server environment
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design
D4MD: deformation system for a vehicle simulation game
Playmakers in multiplayer game communities: their importance and motivations for participation
Virtual reality school for children with learning difficulties
BodyMusic: a novel framework design for body-driven music composition
REMUPP: an interface for evaluation of relations between musical parameters and perceived properties
Building 3D interactive environments for the children's narrative: a didactic project
ARMS: a trading card game using AR technology
Notbook AR
A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory
Developing games with Magic Playground: a gesture-based game engine
Cyclone Uppercut, a boxing game for an immersive environment
Towards a cinematically enhanced narrative
Towards an intelligent storyboarding tool for 3D games
Real-time cinematic camera control for interactive narratives
Integrating plan-based behavior generation with game environments
Challenges for pervasive mobile game design: examining players' emotional responses
Through the looking glass: you can play against your own reflection
Real or unreal?: an evaluation setting for emotional characters using unreal technology
What you look like when learning hand alphabets
The memory book
Telepresence meets racing games
Tierra Inhospita: exploring a virtual world with your face
Interactive free-hand drawing and in-between generation with DBSC
Kick-real, a mobile mixed reality game
Augmented reality with zooming camera: accurate pose and focal length estimation
Teddy-bear based robotic user interface for interactive entertainment
SymBall: camera driven table tennis for mobile phones
Demonstration for human scale haptic interaction with a reactive virtual human in a realtime physics simulator
Telepresence racing game
Free network visible network
Game space design foundations for trans-reality games
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
Integrate and conquer: the next generation of intelligent avatars
Game design through self-play experiments
The case for dynamic difficulty adjustment in games
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware
Personality model for a companion AIBO
AI middleware as means for improving gameplay
Towards manifold learning for gamebot behavior modeling
How to make games for visually impaired children
IntelligentBox as component based development system for body action 3D games
Game logic portability
Motivation-driven educational game design: applying best practices to music education

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The memory book

Content Provider ACM Digital Library
Author Rey, B. Alcañiz, M. Perez, D. Juan, M. C. Tomas, D.
Abstract In this paper we present an Augmented Reality book for remembering past events and to plan future ones. We have developed this system using Brainstorm eStudio. We have incorporated Augmented Reality options into Brainstorm eStudio using a plugin of ARToolKit. The user can create his own book selecting images, objects and videos from a database. The selection of elements and their inclusion into the book is achieved using a tangible interface.
Starting Page 379
Ending Page 380
Page Count 2
File Format PDF
ISBN 1595931104
DOI 10.1145/1178477.1178558
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2005-06-15
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Memory book Storytelling Augmented reality
Content Type Text
Resource Type Article
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