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| Content Provider | ACM Digital Library |
|---|---|
| Author | Yoon, DuMim Kim, Kyung-Joong |
| Abstract | Recently, the production of big games usually requires lots of money but it is very difficult to gain attention from players. Although gamers expectations are very high, game companies resource is limited to maximize the quality of the games. Mod (game contents editing) can be one of the solutions to this problem. It makes gamers satisfy themselves from creating and sharing their Mod. It increases gamers playing time and sales. But there are only few users who have knowledge and special ability to create Mod. So most gamers just use Mod made by someone else. In this paper, we propose a method to generate Mod for 3D game objects and textures. Our method enables the construction of a 3-dimension object using the grown building footprints by L-system, and it also provides a web-based interactive genetic algorithm interface to users for changing shape. Furthermore, it also provides a function to evolve various texture images from an original texture file. We demonstrated the possibility of our systems using TORCS (The Open Racing Car Simulator). These results reveal that 3D objects and textures can be created from our method by amateur users. |
| Starting Page | 53 |
| Ending Page | 58 |
| Page Count | 6 |
| File Format | |
| ISBN | 9781450318358 |
| DOI | 10.1145/2425296.2425305 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2012-11-26 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | 3d model Game contents generation Interactive generic algorithm |
| Content Type | Text |
| Resource Type | Article |
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