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Content Provider | ACM Digital Library |
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Author | Humernbrum, Tim Steuwer, Michel Haidl, Michael Gorlatch, Sergei Dirks, Hendrik |
Abstract | In this paper, we advocate a composable approach to programming systems with Graphics Processing Units (GPU): programs are developed as compositions of generic, reusable patterns. Current GPU programming approaches either rely on low-level, monolithic code without patterns (CUDA and OpenCL), which achieves high performance at the cost of cumbersome and error-prone programming, or they improve the programmability by using pattern-based abstractions (e.g., Thrust) but pay a performance penalty due to inefficient implementations of pattern composition. We develop an API for GPUs based programming on C++ with STL-style patterns and its compiler-based implementation. Our API gives the application developers the native C++ means (views and actions) to specify precisely which pattern compositions should be automatically fused during code generation into a single efficient GPU kernel, thereby ensuring a high target performance. We implement our approach by extending the range-v3 library which is currently being developed for the forthcoming C++ standards. The composable programming in our approach is done exclusively in the standard C++14, with STL algorithms used as patterns which we re-implemented in parallel for GPU. Our compiler implementation is based on the LLVM and Clang frameworks, and we use advanced multi-stage programming techniques for aggressive runtime optimizations. We experimentally evaluate our approach using a set of benchmark applications and a real-world case study from the area of image processing. Our codes achieve performance competitive with CUDA monolithic implementations, and we outperform pattern-based codes written using Nvidia's Thrust. |
Starting Page | 58 |
Ending Page | 67 |
Page Count | 10 |
File Format | |
ISBN | 9781450348836 |
DOI | 10.1145/3026937.3026942 |
Language | English |
Publisher | Association for Computing Machinery (ACM) |
Publisher Date | 2017-02-04 |
Publisher Place | New York |
Access Restriction | Subscribed |
Content Type | Text |
Resource Type | Article |
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