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  1. Proceedings of the 2013 ACM international workshop on Immersive media experiences (ImmersiveMe '13)
  2. TAG4VD: a game for collaborative video annotation
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Immersive experiences in the home: a field trial on stereoscopic 3DTV
Enhancing site-specific theatre experience with remote partners in sleep no more
Simulating the sensation of taste for immersive experiences
Mixed reality immersive design: a study in interactive dance
Immersive FPS games: user experience and performance
Music recommendations for groups of users
Immersive 360° mobile video with an emotional perspective
Dynamic adaptive 3D multi-view video streaming over the internet
Object-based audio applied to football broadcasts
TAG4VD: a game for collaborative video annotation
Synesthetic enrichment of mobile photography
A practical and scalable method for streaming omni-directional video to web users

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TAG4VD: a game for collaborative video annotation

Content Provider ACM Digital Library
Author Viana, Paula Pinto, José Pedro
Abstract Creating descriptive labels for videos is an important task, with application in video retrieval, Web accessibility and computer vision. However automatic creation of such labels is difficult and, alternatively, having professionals manually describing content is too expensive. Engaging end-users in the process of describing multimedia assets may lead to good results and enables creating the sense of participation which is currently one of the key factors to attract customers to a service. The existing approaches are highly successful in terms of number of engaged players and number of collected labels, but hardly create comprehensive tag sets, contributing both with generic or too narrow meaning tags. "Games With A Purpose" are one of the approaches that have been used in an attempt to create comprehensive video descriptions by harnessing the intelligence of human players and have them contributing and collaborating towards a common goal that is recognized if successful. This paper describes a game which implements two mechanisms for collecting data via human-based computation games. Tags introduced by registered players, in a given timecode, are validated based on a collaborative scoring mechanism that eliminates irregular annotations. Additionally, a voting mechanism that enables players to endorse or refuse existing tags, provides an extra instrument to guarantee the quality of the annotations.
Starting Page 25
Ending Page 28
Page Count 4
File Format PDF
ISBN 9781450324021
DOI 10.1145/2512142.2512154
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2013-10-22
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Crowdsourcing Video annotation Games with a purpose Tagging
Content Type Text
Resource Type Article
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