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| Content Provider | ACM Digital Library |
|---|---|
| Author | Arons, Barry |
| Abstract | Distributed client/server models are becoming increasingly prevalent in multimedia systems and advanced user interface design. A multimedia application, for example, may play and record audio, use speech recognition input, and use a window system for graphical I/O. The software architecture of such a system can be simplified if the application communicates to multiple servers (e.g., audio servers, recognition servers) that each manage different types of input and output. This paper describes tools for rapidly prototyping distributed asynchronous servers and applications, with an emphasis on supporting highly interactive user interfaces, temporal media, and multi-modal I/O.The Socket Manager handles low-level connection management and device I/O by supporting a callback mechanism for connection initiation, shutdown, and for reading incoming data. The Byte Stream Manager consists of an RPC compiler and run-time library that supports synchronous and asynchronous calls, with both a programmatic interface and a telnet interface that allows the server to act as a command interpreter. This paper details the tools developed for building asynchronous servers, several audio and speech servers built using these tools, and applications that exploit the features provided by the servers. |
| Starting Page | 71 |
| Ending Page | 78 |
| Page Count | 8 |
| File Format | |
| ISBN | 0897915496 |
| DOI | 10.1145/142621.142630 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 1992-12-01 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Asynchronous message passing Speech and studio applications Audio servers Distributed client-server architecture Remote procedure call Speech recognition and synthesis |
| Content Type | Text |
| Resource Type | Article |
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