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  1. Proceedings of the eighth ACM international workshop on Mobility in the evolving internet architecture (MobiArch '13)
  2. Towards providing security for mobile games
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Meeting the needs of growing traffic: challenge for cellular wireless networks
Network service abstractions for a mobility-centric future internet architecture
Characterize energy impact of concurrent network-intensive applications on mobile platforms
Go this way: navigation for better access quality in mobile networks
Cloud-driven architectures for next generation small cell networks
MOCA: a lightweight mobile cloud offloading architecture
Preempting state promotions to improve application performance in mobilebroadband networks
Towards providing security for mobile games
PacketCloud: an open platform for elastic in-network services
Bundling frames to save energy while streaming video from LTE mobile device

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Towards providing security for mobile games

Content Provider ACM Digital Library
Author Kemme, Bettina Yahyavi, Amir Pang, Jeffrey
Abstract Mobile security for games is often ignored when discussing architectural design of mobile systems. Substantial increase in the power and networking capabilities of smartphones has led to the emergence of mobile games, and mobile gamers now outnumber "core" gamers. These games include many genres of gaming with different and new requirements. Here we discuss existing and potential new avenues of cheating in mobile games and suggest several solutions based on how different existing and novel services can be provided by carriers, ecosystems, and developers to improve the security.
Starting Page 47
Ending Page 52
Page Count 6
File Format PDF
ISBN 9781450323666
DOI 10.1145/2505906.2505912
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2013-10-04
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Prevention Cheating Games Detection Security Mobile
Content Type Text
Resource Type Article
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