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  1. Proceedings of The First ACM SIGSPATIAL International Workshop on Computational Models of Place (COMP '13)
  2. Identification of structural landmarks in a park using movement data collected in a location-based game
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Identification of structural landmarks in a park using movement data collected in a location-based game
Extracting Semantics of Individual Places from Movement Data by Analyzing Temporal Patterns of Visits
Semantic place localization from narratives
A Framework for Discriminative Polygonal Place Scoping
Identifying Spatial Structure of Urban Functional Centers Using Travel Survey Data: A Case Study of Singapore
A method of Area of Interest and Shooting Spot Detection using Geo-tagged Photographs
Towards Platial Joins and Buffers in Place-Based GIS
A rule-based genetic algorithm for mapping route descriptions towards map representations
A Comparison of String Similarity Measures for Toponym Matching
Extracting Spatial Information From Place Descriptions

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Identification of structural landmarks in a park using movement data collected in a location-based game

Content Provider ACM Digital Library
Abstract The goal of this paper is to investigate the possibility to identify structural landmarks using movement data collected during an event of a location-based game. Landmarks are visually, structurally or cognitively salient, spatial features used for example for navigation purposes to situate and to orientate oneself within the own world and to locate proximate or distant objects or locations within this space. Structural salience is a characteristic of a landmark defined by the prominence of its spatial position. We use relations between movement and landmarks in order to reason about the structural significance of locations in a city park, based on the movement behavior exhibited by the players of the location-based game called Ostereiersuche. The results of this study suggest that structurally salient landmarks can be identified based on an analysis of movement events recorded in a location-based game. The introduced "player movement - landmark detection loop" represents a first instance of a landmark management system as one layer of a mobile game play ecosystem, the mobile game lab.
Starting Page 1
Ending Page 8
Page Count 8
File Format PDF
ISBN 9781450325356
DOI 10.1145/2534848.2534853
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2013-11-05
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Location-based games Landmark identification Movement analysis Games with purpose
Content Type Text
Resource Type Article
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