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| Content Provider | ACM Digital Library |
|---|---|
| Author | Ludi, Stephanie |
| Abstract | Devising team projects for an introductory software engineering course can be a challenge for educators. A balance between an engaging project that is complex enough for the team to complete in the timeframe of the course is required. This paper describes the experiences of using an educational game as the team project in a 10-week introductory software engineering course for second-year undergraduates. The motivation for the project and the project itself will be presented. Benefits of using a game project existing, but the challenges of using a game project were perceived to be high by some instructors. The reflection of the experience is meant to help other instructors to find the right fit for a game project in their introductory course. |
| Starting Page | 13 |
| Ending Page | 16 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781450305785 |
| DOI | 10.1145/1984674.1984680 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2011-05-22 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Project Education Software engineering |
| Content Type | Text |
| Resource Type | Article |
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