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  1. Proceedings of the 2013 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT) (WI-IAT '13)
  2. A Poker Game Description Language
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IAT 2013 Cover Art
IAT 2013 Title Page i
IAT 2013 Title Page iii
IAT 2013 Copyright Page
IAT 2013 Message from the Conference Chairs and Program Chairs
IAT 2013 Non-PC Reviewers
IAT 2013 Sponsors
Games Played by Networked Players
Modeling Opinion Dynamics in a Social Network
Modeling and Analysis of Reliable Contract Net Protocol Using Timed Colored Petri Nets
WikiCrimes as an Open Institutional Environment: A Study Case
Energy-Based Particle Swarm Optimization: Collective Energy Homeostasis in Social Autonomous Robots
Distributed Cooperative Optimization on Cluster Trees
Virtual Structure Reduction on Distributed K-Coloring Problems
Distributed Local Search for Minimizing Envy
Predicting the Performance of Opponent Models in Automated Negotiation
Simultaneous Auctions for "Rendez-Vous" Coordination Phases in Multi-robot Multi-task Mission
Time-Based Regulation of Auctions in P2P Outsourcing
Explaining Argumentation over Alignment Agreements
Boolean Games for Charging Electric Vehicles
Agent-Based Small-Scale Energy Consumer Models for Energy Portfolio Management
Market-Based EV Charging Coordination
Evaluation of Community-Based Electric Power Market with Agent-Based Simulation
Finding the Core for Coalition Structure Utilizing Dual Solution
A Fast Approach to Form Core-Stable Coalitions Based on a Dynamic Model
Preferences and Constraints for Agent Coalition Formation
Subject-Oriented Modeling and Execution of Multi-agent Business Processes
A Natural Formalism and a Multi-agent Algorithm for Integrative Multidisciplinary Design Optimization
Automatic Structured Decomposition of Manufacturing Actions in an Agent-Based Manufacturing System
Parametric Reasoning Agents Extend the Control over Standard Behaviors
Behavior Pattern Detection for Data Assimilation in Agent-Based Simulation of Smart Environments
An Integrated Multi-agent Model for Modelling Hazards within Air Traffic Management
Behaviorist Agent Architecture
Integrating Human Recommendations in the Decision Process of Autonomous Agents
Studying Shared Situation Awareness by Agent-Based Simulation
Strategy Proof Mechanism for Complex Task Allocations in Prior Consent for Subtasks Completion Environment
Autonomous Learning of Target Decision Strategies without Communications for Continuous Coordinated Cleaning Tasks
A Multiagent-Based Agile Work Distribution System
Effective Task Allocation for Evolving Multi-robot Teams in Dangerous Environments
Determining the Effect of Personality Types on Human-Agent Interactions
Learning Emotion Regulation Strategies: A Cognitive Agent Model
A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers
A Peak Detection Method for Understanding User States for Empathetic Intelligent Agents
An Approach for the Verification of Multi-agent Systems by Formally Guided Simulations
Execution Mechanisms of Oragent -- An Organisation-Based Programming Language
Analyzing Agent-Based Models Using Category Theory
Role Modeling for Adaptive Multiagent Systems Engineering
"Stacking the Deck" Attack on Software Updates: Solution by Distributed Recommendation of Testers
Interactions of Multiple Self-Adaptive Mechanisms in Multi-agent Systems
Limitations of Simultaneous Multiagent Learning in Nonstationary Environments
Semi-supervised Classification with Multiple Ants Maximal Spanning Tree
Combining Dynamic Reward Shaping and Action Shaping for Coordinating Multi-agent Learning
A Bottom-Up Search Algorithm for Dynamic Reformation of Agent Coalitions under Coalition Size Constraints
sA-ANT: A Hybrid Optimization Algorithm for Multirobot Coalition Formation
Emergence of Cooperation Using Commitments and Complex Network Dynamics
A Poker Game Description Language
Fuzzily Constrained Games
Estimating the Odds for Texas Hold'em Poker Agents
Boundedly Rational Agents Playing the Social Actors Game: How to Reach Cooperation
Decentralized Telescope Management for Satellite Tracking
Image Compression Scheme Based on Multi-resolution Boundary-Based Shape Descriptors
The Best-Partitions Problem: How to Build Meaningful Aggregations
Stability Evaluation of Route Assignment Strategy by a Foresight-Route under a Decentralized Processing Environment
IAT 2013 Author Index
IAT 2013 Publisher's Information

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A Poker Game Description Language

Content Provider ACM Digital Library
Author Cardoso, Henrique Lopes Reis, Luís Paulo Correia, João Castro Teófilo, Luís Filipe
Abstract During the last decade, Computer Poker has become the preferred test-bed for validating developments on the extensive-form game and multi-agent systems research domains. Because Poker is a game with hundreds of variants differing from each other by their betting structure, number of cards in the deck or winning conditions, numerous agents have been created for several different variants of the game. However, there is not a single unified description model that allows for those agents to be tested across different Poker variants inexpensively. For this reason, we introduce the Poker Game Description Language (PGDL), which, unlike other incomplete information GDL's, is uniquely focused on Poker agent development and testing. PGDL is integrated into a playable system which not only makes available a basic Agent Development API in Prolog, but also provides a simple in-built agent which can adapt to user-defined rules. In addition, this framework has a simple GUI which both basic and advanced test subjects demonstrated to be adequate and easy-to-use when defining new PGDL instances. We believe that despite the existence of more generic general game playing systems, the fact that our language natively supplies a shared infrastructure, common to all Poker variants, renders our approach very pertinent for Poker agent development. Tests demonstrated that our language was capable of describing the most popular Poker variants.
Starting Page 353
Ending Page 360
Page Count 8
File Format PDF
ISBN 9780769551456
DOI 10.1109/WI-IAT.2013.131
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2013-11-17
Access Restriction Subscribed
Subject Keyword Computer poker game description language general game playing poker variant extensive-form games incomplete information games
Content Type Text
Resource Type Article
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