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  1. Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (UIST'14 Adjunct)
  2. Digital flavor interface
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Scalable methods to collect and visualize sidewalk accessibility data for people with mobility impairments
A three-step interaction pattern for improving discoverability in finger identification techniques
Eyes-free text entry interface based on contact area for people with visual impairment
Depth based interaction and field of view manipulation for augmented reality
A rapid prototyping toolkit for touch sensitive objects using active acoustic sensing
Third surface: an augmented world wide web for the physical world
Leveraging physical human actions in large interaction spaces
Video text retouch: retouching text in videos with direct manipulation
Tactile cue presentation for vocabulary learning with keyboard
Using brain-computer interfaces for implicit input
Inkantatory paper: dynamically color-changing prints with multiple functional inks
Trainer: a motion-based interactive game for balance rehabilitation training
Interacting with massive numbers of student solutions
StackBlock: block-shaped interface for flexible stacking
SenseGlass: using google glass to sense daily emotions
Powering interactive intelligent systems with the crowd
A pen-based device for sketching with multi-directional traction forces
A text entry technique for wrist-worn watches with tiny touchscreens
Making distance matter: leveraging scale and diversity in massive online classes
Tangible and modular input device for character articulation
Understanding the design of a flying jogging companion
Matter matters: offloading machine computation to material computation for shape changing interfaces
Digital flavor interface
AirPincher: a handheld device for recognizing delicate mid-air hand gestures
Interactive exploration and selection in volumetric datasets with color tunneling
Contelli: a user-controllable intelligent keyboard for watch-sized small touchscreens
FeelCraft: crafting tactile experiences for media using a feel effect library
G-raffe: an elevating tangible block supporting 2.5D interaction in a tabletop computing environment
SikuliBot: automating physical interface using images
Building implicit interfaces for wearable computers with physiological inputs: zero shutter camera and phylter
THAW: tangible interaction with see-through augmentation for smartphones on computer screens
PoliTel: mobile remote presence system that autonomously adjusts the interpersonal distance
Projectron mapping: the exercise and extension of augmented workspaces for learning electronic modeling through projection mapping
Riding the plane: bimanual, desktop 3D manipulation
Extension sticker: a method for transferring external touch input using a striped pattern sticker
Hairlytop interface: a basic tool for active interfacing
LiveSphere: immersive experience sharing with 360 degrees head-mounted cameras
Speeda: adaptive speed-up for lecture videos
Nishanchi: CAD for hand-fabrication
Structured handoffs in expert crowdsourcing improve communication and work output
Enhancing virtual immersion through tactile feedback
LightWeight: wearable resistance visualizer for rehabilitation
Ubisonus: spatial freeform interactive speakers
Push-push: a two-point touchscreen operation utilizing the pressed state and the hover state
Slack-scroll: sharing sliding operations among scrolling and other GUI functions
FlickBoard: enabling trackpad interaction with automatic mode switching on a capacitive-sensing keyboard
Traceband: locating missing items by visual remembrance
Tangential force input for touch panels using bezel-aligned elastic pillars and a transparent sheet
Ethereal: a toolkit for spatially adaptive augmented reality content
Reaching targets on discomfort region using tilting gesture
Integrating optical waveguides for display and sensing on pneumatic soft shape changing interfaces
Towards responsive retargeting of existing websites
bioPrint: an automatic deposition system for bacteria spore actuators
FatBelt: motivating behavior change through isomorphic feedback
M-gesture: geometric gesture authoring framework for multi-device gestures using wearable devices
Eugenie: gestural and tangible interaction with active tokens for bio-design
OverCode: visualizing variation in student solutions to programming problems at scale

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Preprint

Digital flavor interface

Content Provider ACM Digital Library
Author Ranasinghe, Nimesha Do, Ellen Yi-Luen Suthokumar, Gajan Lee, Kuan Yi
Abstract This demo presents a unique technology to enable digital simulation of flavors. The Digital Flavor Interface, a digital control system, is developed to stimulate taste (using electrical and thermal stimulation methodologies on the human tongue) and smell (using a controlled scent emitting mechanism) senses simultaneously, thus simulating different virtual flavors. A preliminary user experiment was conducted to investigate the effectiveness of this approach with five distinct flavor stimuli. The experimental results suggested that the users' were effectively able to identify different flavors such as minty, spicy, and lemon flavor. In summary, our work demonstrates a novel controllable digital flavor instrument, which may be utilized in interactive computer systems for rendering virtual flavors.
Starting Page 47
Ending Page 48
Page Count 2
File Format PDF
ISBN 9781450330688
DOI 10.1145/2658779.2659107
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2014-10-05
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Virtual reality Taste Virtual flavor Flavor Smell
Content Type Text
Resource Type Article
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