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Humor patterns: teasing, fun and mirth
| Content Provider | ACM Digital Library |
|---|---|
| Author | Dormann, Claire Neuvians, Max |
| Abstract | In this paper, we focus on humor patterns in computer games. We first introduce humor, outlining the potential of humor in games. Then we describe the steps we are taking to develop a humor pattern language. Next, we present some of the humor patterns that we have developed: humor through popular culture references, Using Humor's Rule of Three in quest design, Laughter and initiation through humorous avatar death, and carnivalesque character design. We discuss issues that are arising from the pattern elaboration in our context. We hope, through humor patterns, to create tools that game designers can use for the greater enjoyment of all and, to produce new forms of comic games that delight and surprise us. |
| Starting Page | 1 |
| Ending Page | 4 |
| Page Count | 4 |
| File Format | |
| ISBN | 9781450318549 |
| DOI | 10.1145/2427116.2427118 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2012-05-29 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Design Game pattern Players' experience Laughter Humor |
| Content Type | Text |
| Resource Type | Article |