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| Content Provider | ACM Digital Library |
|---|---|
| Author | Dominguez, Carlos Antonio Kapadia, Mubbasir Ichimura, Yuya |
| Abstract | Current systems for automatic narrative generation lack modularity in their authoring tools as well as the ability to accommodate a human player's interaction with the characters while simultaneously preserving narrative integrity. In this paper, we propose a logical formalism of a story that incorporates an exposition, rising action, climax, falling action, and a story resolution, conforming to the widely established and studied Freytag model of a narrative. Using computational tools, our system is able to automatically synthesize stories that are grounded in narrative theory. These logical representations of stories are transformed into its equivalent Parameterized Behavior Tree (PBT) representation to facilitate an animated discourse of the narrative by leveraging existing character animations tools. Next, we automatically transform these passive narratives into interactive narratives by introducing narrative revision and nudge -- two extensions that preserve narrative integrity while still allowing the player to assume control of any character at any point in the story, and the freedom to experience the story in any way he sees fit. Our results demonstrate the promise of leveraging computational intelligence for automated interactive narrative synthesis while being firmly established in classical narrative theory. |
| Starting Page | 103 |
| Ending Page | 112 |
| Page Count | 10 |
| File Format | PDF MP4 |
| ISBN | 9781450339919 |
| DOI | 10.1145/2822013.2822028 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2015-11-16 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Dramatic theory Interactive narrative Automated narrative synthesis Freytag's pyramid Behavior trees |
| Content Type | Audio Text |
| Resource Type | Article |
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