Loading...
Please wait, while we are loading the content...
Similar Documents
A peer-to-peer architecture for networked virtual environments
| Content Provider | ACM Digital Library |
|---|---|
| Author | Varvello, Matteo |
| Abstract | A Networked Virtual Environment (NVE) is a synthetic world where human-controlled avatars can interact. Multiplayer on-line games such as Quake and World of Warcraft are the most popular applications for NVEs. In early 2003, Second Life (SL), a NVE where avatars can invent a new social life, was launched. The main innovative feature of SL is user-generated content: avatars participate in the development of the virtual environment by creating objects such as cars, trees, and buildings. SL rapidly became the most popular NVE, reaching more than 16 million registered users in September 2009. |
| Starting Page | 5 |
| Ending Page | 6 |
| Page Count | 2 |
| File Format | |
| ISSN | 19474598 |
| DOI | 10.1145/1874420.1874422 |
| Journal | ACM SIGMultimedia Records (ACMMR) |
| Volume Number | 2 |
| Issue Number | 2 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2014-07-01 |
| Publisher Place | New York |
| Access Restriction | One Nation One Subscription (ONOS) |
| Content Type | Text |
| Resource Type | Article |