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  1. ACM SIGMIS Database: the DATABASE for Advances in Information Systems (DATB)
  2. Volume 38
  3. Volume 38, Issue 4, November 2007
  4. vCRM
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Volume 48
Volume 47
Volume 46
Volume 45
Volume 44
Volume 43
Volume 42
Volume 41
Volume 40
Volume 39
Volume 38
Volume 38, Issue 4, November 2007
From technology engineering to social engineering
From the editors
Virtual worlds
From the chair
The virtual sandbox
Sustainable virtual world ecosystems
The virtual cathedral and the virtual bazaar
Diffusion of virtual innovation
Virtual worlds as a medium for advertising
vCRM
Team collaboration in virtual worlds
Why people buy virtual items in virtual worlds with real money
Marketing strategies in virtual worlds
Expressive communication and social conventions in virtual worlds
User acceptance of virtual worlds
Identity formation, learning styles and trust in virtual worlds
Lesbian, gay, bisexual and transgender (LGBT) issues in virtual worlds
Islamic perspective
Virtual worlds
The dismal economics of virtual worlds
Volume 38, Issue 3, August 2007
Volume 38, Issue 2, May 2007
Volume 38, Issue 1, February 2007
Volume 37
Volume 36
Volume 35
Volume 34
Volume 33
Volume 32
Volume 31
Volume 30
Volume 29
Volume 28
Volume 27
Volume 26
Volume 25
Volume 24
Volume 23
Volume 22
Volume 21
Volume 20
Volume 19
Volume 18
Volume 17
Volume 16
Volume 15
Volume 14
Volume 13
Volume 12,13
Volume 12
Volume 11
Volume 10
Volume 9
Volume 8
Volume 7
Volume 6
Volume 5
Volume 4
Volume 3
Volume 2
Volume 1

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vCRM:virtual customer relationship management

Content Provider ACM Digital Library
Author Goel, Lakshmi Mousavidin, Elham
Abstract Virtual worlds provide companies opportunities for valuable co-creation and co-production with their customers. In order to harness this potential, companies need to design effective entry strategies for virtual customer relationship management or vCRM. Understanding how self-expression and collaboration work in virtual worlds can help design better customer-facing strategies. In this paper, we provide a roadmap for companies that want to leverage virtual worlds for vCRM.
Starting Page 56
Ending Page 60
Page Count 5
File Format PDF
ISSN 00950033 15320936
DOI 10.1145/1314234.1314245
Journal ACM SIGMIS Database: the DATABASE for Advances in Information Systems (DATB)
Volume Number 38
Issue Number 4
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2007-02-28
Publisher Place New York
Access Restriction One Nation One Subscription (ONOS)
Subject Keyword Social presence Virtual collaboration Customer relationship management 3d virtual environment Self-expression Virtual world Co-creation Co-production Customer-facing strategy Avatar
Content Type Text
Resource Type Article
Subject Management Information Systems Computer Networks and Communications
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