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  1. ACM SIGGRAPH Computer Graphics (COMG)
  2. Volume 29
  3. Volume 29, Issue 3, Aug. 1995
  4. A 3D sketching tool
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Volume 45
Volume 44
Volume 43
Volume 42
Volume 41
Volume 40
Volume 39
Volume 38
Volume 37
Volume 36
Volume 35
Volume 34
Volume 33
Volume 32
Volume 31
Volume 30
Volume 29
Volume 29, Issue 4, Nov. 1995
Volume 29, Issue 3, Aug. 1995
Design and integration of visualization tools for the graphics classroom
Integrating World Wide Web technology into courses in computer graphics and scientific visualization
Computers in arts and design education
Mapping the learning curve
Cultural transformations
Fine art and pure science
A 3D sketching tool
Representing representation
Volume 29, Issue 2, May 1995
Volume 29, Issue 1, Feb. 1995
Volume 28
Volume 27
Volume 26
Volume 25
Volume 24
Volume 23
Volume 22
Volume 21
Volume 20
Volume 19
Volume 18
Volume 17
Volume 16
Volume 15
Volume 14
Volume 13
Volume 12
Volume 11
Volume 10
Volume 9
Volume 8
Volume 7
Volume 6
Volume 5
Volume 4
Volume 3
Volume 1

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A 3D sketching tool:an MA computing in design research project

Content Provider ACM Digital Library
Author Poletti, Helen
Abstract For centuries, the use of a sketch book as an experimental space and as a spontaneous, reference resource has been widespread amongst artists and designers. This is evident from the wealth of ideas expressed in the notebooks of Leonardo da Vinci [1] and in the accounts of Delacroix who was said to have loosened up his hand by drawing from the imagination, producing a variety of sketches that provided him with ideas to be used at a later date.By sketching, a designer releases a fluid stream of visual experiences, not all of which can mentally be retained. However, single sketches give only single view point representations of objects. It is therefore necessary to translate "…the back of-the-envelope stuff…" [2] into a three dimensional scaled model in order to fully realize a form. Much creativity and enthusiasm is dissipated during this transformation. Similarly, the precise preparation needed for input to a standard CAD system for a computer generated models is not consistent with the excitement of creative exploration expressed by Henry Moore. "The act of converting an idea into line and other marks on paper often excites the mind and frees the imagination encouraging the flow of creative thought." [2]The desire to observe and create directly in a 3D space, capturing the essence of the sketch and receiving instantaneous three dimensional feedback, has inspired the development of this project.
Starting Page 25
Ending Page 27
Page Count 3
File Format PDF
ISSN 00978930
DOI 10.1145/209914.209923
Journal ACM SIGGRAPH Computer Graphics (COMG)
Volume Number 29
Issue Number 3
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 1988-08-01
Publisher Place New York
Access Restriction One Nation One Subscription (ONOS)
Content Type Text
Resource Type Article
Subject Computer Science Computer Graphics and Computer-Aided Design
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