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| Content Provider | ACM Digital Library |
|---|---|
| Author | Bullock, Adrian Fahlén, Lennart |
| Abstract | As CVE technology matures there is a natural shift away from simply providing places or spaces for people to meet towards providing a useful, task-oriented environment that supports its participants in whatever it is they are doing. Notably, CVEs are collaborative environments, so in order to provide appropriate environments we need to understand what it is that makes collaboration possible. To do this we need to consider collaboration in both real world and virtual world setting, e.g. [1], and how the two interact with each other. After all we are not going to use either of these environments (real and virtual) exclusively, rather they should complement each other and we should be able to work with people as easily in either.Presently, the boundary between physical environments and digital space can be over complex and poorly designed. We often take a narrow perspective, seeing interaction as information processing, and interaction technology as simply a desktop computer. We need to broaden our view to consider the whole gamut of human activities, understanding how information systems are a medium of communication between people as much as a tool individual access to data. We can use the findings on collaboration to influence how we design and build future CVEs so they afford the best chance of supporting meaningful and useful interaction between participants. |
| Starting Page | 26 |
| Ending Page | 27 |
| Page Count | 2 |
| File Format | |
| ISSN | 23727403 2372739X |
| DOI | 10.1145/377272.377291 |
| Journal | ACM SIGGROUP Bulletin (SIGG) |
| Volume Number | 21 |
| Issue Number | 1 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 1997-08-01 |
| Publisher Place | New York |
| Access Restriction | One Nation One Subscription (ONOS) |
| Content Type | Text |
| Resource Type | Article |
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|---|---|---|---|
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